#include "u.h"
#include "lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "errno.h"
#include <libg.h>
#include <gnot.h>
struct
{
Lock;
ulong pid;
}pidalloc;
struct
{
Lock;
Proc *arena;
Proc *free;
}procalloc;
struct
{
Lock;
Proc *head;
Proc *tail;
}runq;
char *statename[]={ /* BUG: generate automatically */
"Dead",
"Moribund",
"Zombie",
"Ready",
"Scheding",
"Running",
"Queueing",
"MMUing",
"Exiting",
"Inwait",
"Wakeme",
"Broken",
};
int page_alloc(int); /* !ORIG */
void page_free(int, int);
/*
* Called as the last routine in main(). Wait for a process on the run queue, grab it,
* and run it. Note that in this routine the interrupts are enabled for the first time.
*/
void
schedinit(void) /* never returns */
{
Proc *p;
/*
* At init time: wait for a process on the run queue.
*/
for (;;) {
spllo();
while (runq.head == 0)
/* idle loop */;
splhi();
lock(&runq);
if (runq.head != 0)
break;
unlock(&runq);
}
/*
* Set the u pointer and leave it there. In fact, it might as well be a define.
*/
u = (User *) USERADDR;
/*
* For later rescheduling. Jumped to by sched() on stack switch.
*/
setlabel(&m->sched);
/*
* Take a process from the run queue. The run queue is locked here, and guaranteed
* to have a process on it.
*/
p = runq.head;
if ((runq.head = p->rnext) == 0)
runq.tail = 0;
unlock(&runq);
/*
* Ok, here we go. We have a process and we can start running.
*/
mapstack(p);
gotolabel(&p->sched);
}
/*
* Complete the restoring of a process after mapstack(). The interrupt level here is low.
* However, since the process is not Running, it cannot be rescheduled at this point. We
* set the process state to Running. If the previous process was dead, clean it up.
*/
void
restore(void)
{
Proc *p = m->proc; /* previous process */
u->p->mach = m;
m->proc = u->p;
u->p->state = Running;
if (p->state == Moribund) {
p->pid = 0;
unlock(&p->debug); /* set in pexit */
p->upage->ref--;
p->upage = 0;
p->qnext = procalloc.free;
procalloc.free = p;
unlock(&procalloc); /* set in pexit */
p->state = Dead;
}
}
/*
* Save part of the process state. Note: this is not the counterpart of restore().
*/
void
save(Balu *balu)
{
fpsave(&u->fpsave);
if (u->fpsave.type) {
if(u->fpsave.size > sizeof u->fpsave.junk)
panic("fpsize %d max %d\n", u->fpsave.size, sizeof u->fpsave.junk);
fpregsave(u->fpsave.reg);
u->p->fpstate = FPactive;
m->fpstate = FPdirty;
}
if (BALU->cr0 != 0xFFFFFFFF) /* balu busy */
memcpy(balu, BALU, sizeof *balu);
else {
balu->cr0 = 0xFFFFFFFF;
BALU->cr0 = 0xFFFFFFFF;
}
}
/*
* Reschedule the process. We do not know whether the interrupt level is low or high
* here, but we set it to low in any case. If there is no other process to run, and
* this process is Running, return immediately. If this process is blocked, and there
* is no other process to run, keep spinning until either this process or another
* process becomes runnable. If it was this process, we can return immediately.
*/
void
sched(void)
{
Proc *p = u->p;
long initfp;
Balu balu;
int saved = 0;
/*
* Record that the process is spinning instead of blocked. Ready() uses this
* information to decide what to do with the process.
*/
p->spin = 1;
/*
* Look for a new process to be run.
*/
for (;;) {
spllo();
/*
* Idle loop. Return when this process becomes runnable. If nothing else
* to do, start saving some of the process state.
*/
while (runq.head == 0)
if (p->state == Running)
return;
else if (!saved) {
save(&balu);
saved = 1;
}
/*
* Disable clock interrupts so that there will be no rescheduling in this
* section (on this machine). If there is still a process on the run
* queue, break out of this loop.
*/
splhi();
lock(&runq);
if (runq.head != 0)
break;
unlock(&runq);
}
p->spin = 0;
/*
* The first process on the run queue is the process we are going to run. First
* save our state before we jump to schedinit. If this process was running, put
* it on the run queue.
*/
if (p->state == Running) {
p->state = Ready;
p->rnext = 0;
runq.tail->rnext = p;
runq.tail = p;
}
/*
* Save some process state (if we haven't done that already) and save/restore
* pc and sp. We have to jump to schedinit() because we are going to remap the
* stack.
*/
if (!saved)
save(&balu);
if (setlabel(&p->sched) == 0)
gotolabel(&m->sched);
/*
* Interrupts are ok now. Note that the process state is still not Running,
* so no rescheduling.
*/
spllo();
/*
* Jumped to by schedinit. Restore the process state.
*/
if (p->fpstate != m->fpstate)
if (p->fpstate == FPinit) {
initfp = 0;
fprestore((FPsave *) &initfp);
m->fpstate = FPinit;
}
else {
fpregrestore(u->fpsave.reg);
fprestore(&u->fpsave);
m->fpstate = FPdirty;
}
if (balu.cr0 != 0xFFFFFFFF) /* balu busy */
memcpy(BALU, &balu, sizeof balu);
/*
* Complete restoring the process.
*/
restore();
}
void
ready(Proc *p)
{
int s;
if (p->spin) {
p->state = Running;
return;
}
s = splhi();
lock(&runq);
p->rnext = 0;
if(runq.tail)
runq.tail->rnext = p;
else
runq.head = p;
runq.tail = p;
p->state = Ready;
unlock(&runq);
splx(s);
}
Proc*
newproc(void)
{
Proc *p;
loop:
lock(&procalloc);
if(p = procalloc.free){ /* assign = */
procalloc.free = p->qnext;
p->state = Zombie;
unlock(&procalloc);
p->mach = 0;
p->qnext = 0;
p->kid = 0;
p->sib = 0;
p->pop = 0;
p->nchild = 0;
p->child = 0;
p->exiting = 0;
p->fpstate = FPinit;
p->kp = 0;
memset(p->seg, 0, sizeof p->seg);
lock(&pidalloc);
p->pid = ++pidalloc.pid;
unlock(&pidalloc);
if(p->pid == 0)
panic("pidalloc");
return p;
}
unlock(&procalloc);
print("no procs\n");
if(u == 0)
panic("newproc");
u->p->state = Wakeme;
alarm(1000, wakeme, u->p);
sched();
goto loop;
}
void
procinit0(void) /* bad planning - clashes with devproc.c */
{
Proc *p;
int i;
procalloc.free = ialloc(conf.nproc*sizeof(Proc), 0);
procalloc.arena = procalloc.free;
p = procalloc.free;
for(i=0; i<conf.nproc-1; i++,p++)
p->qnext = p+1;
p->qnext = 0;
}
void
sleep1(Rendez *r, int (*f)(void*), void *arg)
{
Proc *p;
int s;
/*
* spl is to allow lock to be called
* at interrupt time. lock is mutual exclusion
*/
s = splhi();
lock(r);
/*
* if condition happened, never mind
*/
if((*f)(arg)){
unlock(r);
splx(s);
return;
}
/*
* now we are committed to
* change state and call scheduler
*/
p = u->p;
if(r->p)
print("double sleep %d %d\n", r->p->pid, p->pid);
p->r = r;
p->wokeup = 0;
p->state = Wakeme;
r->p = p;
unlock(r);
}
void
sleep(Rendez *r, int (*f)(void*), void *arg)
{
sleep1(r, f, arg);
sched();
if(u->p->wokeup){
u->p->wokeup = 0;
error(0, Eintr);
}
}
void
tsleep(Rendez *r, int (*f)(void*), void *arg, int ms)
{
Alarm *a;
sleep1(r, f, arg);
a = alarm(ms, twakeme, r);
sched();
cancel(a);
if(u->p->wokeup){
u->p->wokeup = 0;
error(0, Eintr);
}
}
void
wakeup(Rendez *r)
{
Proc *p;
int s;
s = splhi();
lock(r);
p = r->p;
if(p){
r->p = 0;
if(p->state != Wakeme)
panic("wakeup: not Wakeme");
p->r = 0;
ready(p);
}
unlock(r);
splx(s);
}
void
wakeme(Alarm *a)
{
ready((Proc*)(a->arg));
cancel(a);
}
void
twakeme(Alarm *a)
{
wakeup((Rendez*)(a->arg));
}
int
postnote(Proc *p, int dolock, char *n, int flag)
{
User *up;
KMap *k;
int s;
Rendez *r;
if(dolock)
lock(&p->debug);
k = kmap(p->upage);
up = (User*)VA(k);
if(flag!=NUser && (up->notify==0 || up->notified))
up->nnote = 0; /* force user's hand */
else if(up->nnote == NNOTE-1){
kunmap(k);
return 0;
}
strcpy(up->note[up->nnote].msg, n);
up->note[up->nnote++].flag = flag;
kunmap(k);
if(dolock)
unlock(&p->debug);
if(r = p->r){ /* assign = */
/* wake up */
s = splhi();
lock(r);
if(p->r==r && r->p==p){
r->p = 0;
if(p->state != Wakeme)
panic("postnote wakeup: not Wakeme");
p->wokeup = 1;
p->r = 0;
ready(p);
}
unlock(r);
splx(s);
}
return 1;
}
void
pexit(char *s, int freemem)
{
char status[64];
ulong mypid;
Proc *p, *c, *k, *l;
Waitmsg w;
int n;
Chan *ch;
ulong *up, *ucp, *wp;
c = u->p;
mypid = c->pid;
if(s)
strcpy(status, s);
else
status[0] = 0;
if(freemem){
freesegs(-1);
closepgrp(c->pgrp);
close(u->dot);
}
for(n=0; n<=u->maxfd; n++)
if(ch = u->fd[n]) /* assign = */
close(ch);
/*
* Any of my children exiting?
*/
while(c->nchild){
lock(&c->wait.queue);
if(canlock(&c->wait.use)){ /* no child is exiting */
c->exiting = 1;
unlock(&c->wait.use);
unlock(&c->wait.queue);
break;
}else{ /* must wait for child */
unlock(&c->wait.queue);
pwait(0);
}
}
c->time[TReal] = MACHP(0)->ticks - c->time[TReal];
/*
* Tell my parent
*/
p = c->parent;
if(p == 0)
goto out;
qlock(&p->wait);
lock(&p->wait.queue);
if(p->pid==c->parentpid && !p->exiting){
w.pid = mypid;
strcpy(w.msg, status);
wp = &w.time[TUser];
up = &c->time[TUser];
ucp = &c->time[TCUser];
*wp++ = TK2MS(*up++ + *ucp++);
*wp++ = TK2MS(*up++ + *ucp );
*wp = TK2MS(*up );
p->child = c;
/*
* Pass info through back door, to avoid huge Proc's
*/
p->waitmsg = (((ulong)&w)&(BY2PG-1));
c->state = Exiting;
if(p->state == Inwait)
ready(p);
unlock(&p->wait.queue);
sched();
}else{
unlock(&p->wait.queue);
qunlock(&p->wait);
}
out:
if(!freemem){
/*
* weird thing: keep at most NBROKEN around
*/
#define NBROKEN 4
static struct{
Lock;
int n;
Proc *p[NBROKEN];
}broken;
int b;
lock(&broken);
if(broken.n == NBROKEN){
ready(broken.p[0]);
memcpy(&broken.p[0], &broken.p[1], sizeof(Proc*)*(NBROKEN-1));
--broken.n;
}
broken.p[broken.n++] = c;
unlock(&broken);
c->state = Broken;
sched(); /* until someone lets us go */
lock(&broken);
for(b=0; b<NBROKEN; b++)
if(broken.p[b] == c){
broken.n--;
memcpy(&broken.p[b], &broken.p[b+1], sizeof(Proc*)*(NBROKEN-(b+1)));
break;
}
unlock(&broken);
freesegs(-1);
closepgrp(c->pgrp);
close(u->dot);
}
/*
* Rearrange inheritance hierarchy
* 1. my children's pop is now my pop
*/
lock(&c->kidlock);
p = c->pop;
if(k = c->kid) /* assign = */
do{
k->pop = p;
k = k->sib;
}while(k != c->kid);
/*
* 2. cut me from pop's tree
*/
if(p == 0) /* init process only; fix pops */
goto done;
lock(&p->kidlock);
k = p->kid;
while(k->sib != c)
k = k->sib;
if(k == c)
p->kid = 0;
else{
if(p->kid == c)
p->kid = c->sib;
k->sib = c->sib;
}
/*
* 3. pass my children (pop's grandchildren) to pop
*/
if(k = c->kid){ /* assign = */
if(p->kid == 0)
p->kid = k;
else{
l = k->sib;
k->sib = p->kid->sib;
p->kid->sib = l;
}
}
unlock(&p->kidlock);
done:
unlock(&c->kidlock);
lock(&procalloc); /* sched() can't do this */
lock(&c->debug); /* sched() can't do this */
c->state = Moribund;
/*
* Call the scheduler. This process gets cleaned up in restore() by the next
* process that runs. That means that if there is no other process, we'll
* hang around for a little while.
*/
sched(); /* never returns */
}
ulong
pwait(Waitmsg *w)
{
Proc *c, *p;
KMap *k;
ulong cpid;
p = u->p;
again:
while(canqlock(&p->wait)){
if(p->nchild == 0){
qunlock(&p->wait);
error(0, Enochild);
}
p->state = Inwait;
qunlock(&p->wait);
sched();
}
lock(&p->wait.queue); /* wait until child is finished */
c = p->child;
if(c == 0){
p->state = Inwait;
unlock(&p->wait.queue);
sched();
goto again;
}
p->child = 0;
k = kmap(c->upage);
if(w)
*w = *(Waitmsg*)(p->waitmsg|VA(k));
cpid = ((Waitmsg*)(p->waitmsg|VA(k)))->pid;
kunmap(k);
p->time[TCUser] += c->time[TUser] + c->time[TCUser];
p->time[TCSys] += c->time[TSys] + c->time[TCSys];
p->time[TCReal] += c->time[TReal];
p->nchild--;
unlock(&p->wait.queue);
qunlock(&p->wait);
ready(c);
return cpid;
}
Proc*
proctab(int i)
{
return &procalloc.arena[i];
}
#include <ureg.h>
void
DEBUG(void)
{
int i;
Proc *p;
print("DEBUG\n");
for(i=0; i<conf.nproc; i++){
p = procalloc.arena+i;
if(p->state != Dead)
print("%d:%s upc %lux %s ut %ld st %ld q %lux r %lux\n",
p->pid, p->text, p->pc, statename[p->state],
p->time[0], p->time[1], p->qlock, p->r);
}
}
void
kproc(char *name, void (*func)(void *), void *arg)
{
Proc *p;
int n;
ulong upa;
int lastvar; /* used to compute stack address */
User *up;
KMap *k;
static Pgrp *kpgrp;
/*
* Kernel stack
*/
p = newproc();
p->kp = 1;
p->upage = newpage(1, 0, USERADDR|(p->pid&0xFFFF));
k = kmap(p->upage);
upa = VA(k);
up = (User*)upa;
/*
* Save time: only copy u-> data and useful stack
*/
clearmmucache();
memcpy(up, u, sizeof(User));
n = USERADDR+BY2PG - (ulong)&lastvar;
n = (n+32) & ~(BY2WD-1); /* be safe & word align */
memcpy((void*)(upa+BY2PG-n), (void*)(USERADDR+BY2PG-n), n);
/*
* Refs
*/
incref(up->dot);
for(n=0; n<=up->maxfd; n++)
up->fd[n] = 0;
up->maxfd = 0;
up->p = p;
kunmap(k);
/*
* Sched
*/
if(setlabel(&p->sched)){
restore();
(*func)(arg);
pexit(0, 1);
}
if(kpgrp == 0){
kpgrp = newpgrp();
strcpy(kpgrp->user, "bootes");
}
p->pgrp = kpgrp;
incref(kpgrp);
sprint(p->text, "%s.%.6s", name, u->p->pgrp->user);
p->nchild = 0;
p->parent = 0;
memset(p->time, 0, sizeof(p->time));
p->time[TReal] = MACHP(0)->ticks;
ready(p);
flushmmu();
}