#include "u.h" #include "lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "errno.h" #include #include struct { Lock; ulong pid; }pidalloc; struct { Lock; Proc *arena; Proc *free; }procalloc; struct { Lock; Proc *head; Proc *tail; }runq; char *statename[]={ /* BUG: generate automatically */ "Dead", "Moribund", "Zombie", "Ready", "Scheding", "Running", "Queueing", "MMUing", "Exiting", "Inwait", "Wakeme", "Broken", }; int page_alloc(int); /* !ORIG */ void page_free(int, int); /* * Called as the last routine in main(). Wait for a process on the run queue, grab it, * and run it. Note that in this routine the interrupts are enabled for the first time. */ void schedinit(void) /* never returns */ { Proc *p; /* * At init time: wait for a process on the run queue. */ for (;;) { spllo(); while (runq.head == 0) /* idle loop */; splhi(); lock(&runq); if (runq.head != 0) break; unlock(&runq); } /* * Set the u pointer and leave it there. In fact, it might as well be a define. */ u = (User *) USERADDR; /* * For later rescheduling. Jumped to by sched() on stack switch. */ setlabel(&m->sched); /* * Take a process from the run queue. The run queue is locked here, and guaranteed * to have a process on it. */ p = runq.head; if ((runq.head = p->rnext) == 0) runq.tail = 0; unlock(&runq); /* * Ok, here we go. We have a process and we can start running. */ mapstack(p); gotolabel(&p->sched); } /* * Complete the restoring of a process after mapstack(). The interrupt level here is low. * However, since the process is not Running, it cannot be rescheduled at this point. We * set the process state to Running. If the previous process was dead, clean it up. */ void restore(void) { Proc *p = m->proc; /* previous process */ u->p->mach = m; m->proc = u->p; u->p->state = Running; if (p->state == Moribund) { p->pid = 0; unlock(&p->debug); /* set in pexit */ p->upage->ref--; p->upage = 0; p->qnext = procalloc.free; procalloc.free = p; unlock(&procalloc); /* set in pexit */ p->state = Dead; } } /* * Save part of the process state. Note: this is not the counterpart of restore(). */ void save(Balu *balu) { fpsave(&u->fpsave); if (u->fpsave.type) { if(u->fpsave.size > sizeof u->fpsave.junk) panic("fpsize %d max %d\n", u->fpsave.size, sizeof u->fpsave.junk); fpregsave(u->fpsave.reg); u->p->fpstate = FPactive; m->fpstate = FPdirty; } if (BALU->cr0 != 0xFFFFFFFF) /* balu busy */ memcpy(balu, BALU, sizeof *balu); else { balu->cr0 = 0xFFFFFFFF; BALU->cr0 = 0xFFFFFFFF; } } /* * Reschedule the process. We do not know whether the interrupt level is low or high * here, but we set it to low in any case. If there is no other process to run, and * this process is Running, return immediately. If this process is blocked, and there * is no other process to run, keep spinning until either this process or another * process becomes runnable. If it was this process, we can return immediately. */ void sched(void) { Proc *p = u->p; long initfp; Balu balu; int saved = 0; /* * Record that the process is spinning instead of blocked. Ready() uses this * information to decide what to do with the process. */ p->spin = 1; /* * Look for a new process to be run. */ for (;;) { spllo(); /* * Idle loop. Return when this process becomes runnable. If nothing else * to do, start saving some of the process state. */ while (runq.head == 0) if (p->state == Running) return; else if (!saved) { save(&balu); saved = 1; } /* * Disable clock interrupts so that there will be no rescheduling in this * section (on this machine). If there is still a process on the run * queue, break out of this loop. */ splhi(); lock(&runq); if (runq.head != 0) break; unlock(&runq); } p->spin = 0; /* * The first process on the run queue is the process we are going to run. First * save our state before we jump to schedinit. If this process was running, put * it on the run queue. */ if (p->state == Running) { p->state = Ready; p->rnext = 0; runq.tail->rnext = p; runq.tail = p; } /* * Save some process state (if we haven't done that already) and save/restore * pc and sp. We have to jump to schedinit() because we are going to remap the * stack. */ if (!saved) save(&balu); if (setlabel(&p->sched) == 0) gotolabel(&m->sched); /* * Interrupts are ok now. Note that the process state is still not Running, * so no rescheduling. */ spllo(); /* * Jumped to by schedinit. Restore the process state. */ if (p->fpstate != m->fpstate) if (p->fpstate == FPinit) { initfp = 0; fprestore((FPsave *) &initfp); m->fpstate = FPinit; } else { fpregrestore(u->fpsave.reg); fprestore(&u->fpsave); m->fpstate = FPdirty; } if (balu.cr0 != 0xFFFFFFFF) /* balu busy */ memcpy(BALU, &balu, sizeof balu); /* * Complete restoring the process. */ restore(); } void ready(Proc *p) { int s; if (p->spin) { p->state = Running; return; } s = splhi(); lock(&runq); p->rnext = 0; if(runq.tail) runq.tail->rnext = p; else runq.head = p; runq.tail = p; p->state = Ready; unlock(&runq); splx(s); } Proc* newproc(void) { Proc *p; loop: lock(&procalloc); if(p = procalloc.free){ /* assign = */ procalloc.free = p->qnext; p->state = Zombie; unlock(&procalloc); p->mach = 0; p->qnext = 0; p->kid = 0; p->sib = 0; p->pop = 0; p->nchild = 0; p->child = 0; p->exiting = 0; p->fpstate = FPinit; p->kp = 0; memset(p->seg, 0, sizeof p->seg); lock(&pidalloc); p->pid = ++pidalloc.pid; unlock(&pidalloc); if(p->pid == 0) panic("pidalloc"); return p; } unlock(&procalloc); print("no procs\n"); if(u == 0) panic("newproc"); u->p->state = Wakeme; alarm(1000, wakeme, u->p); sched(); goto loop; } void procinit0(void) /* bad planning - clashes with devproc.c */ { Proc *p; int i; procalloc.free = ialloc(conf.nproc*sizeof(Proc), 0); procalloc.arena = procalloc.free; p = procalloc.free; for(i=0; iqnext = p+1; p->qnext = 0; } void sleep1(Rendez *r, int (*f)(void*), void *arg) { Proc *p; int s; /* * spl is to allow lock to be called * at interrupt time. lock is mutual exclusion */ s = splhi(); lock(r); /* * if condition happened, never mind */ if((*f)(arg)){ unlock(r); splx(s); return; } /* * now we are committed to * change state and call scheduler */ p = u->p; if(r->p) print("double sleep %d %d\n", r->p->pid, p->pid); p->r = r; p->wokeup = 0; p->state = Wakeme; r->p = p; unlock(r); } void sleep(Rendez *r, int (*f)(void*), void *arg) { sleep1(r, f, arg); sched(); if(u->p->wokeup){ u->p->wokeup = 0; error(0, Eintr); } } void tsleep(Rendez *r, int (*f)(void*), void *arg, int ms) { Alarm *a; sleep1(r, f, arg); a = alarm(ms, twakeme, r); sched(); cancel(a); if(u->p->wokeup){ u->p->wokeup = 0; error(0, Eintr); } } void wakeup(Rendez *r) { Proc *p; int s; s = splhi(); lock(r); p = r->p; if(p){ r->p = 0; if(p->state != Wakeme) panic("wakeup: not Wakeme"); p->r = 0; ready(p); } unlock(r); splx(s); } void wakeme(Alarm *a) { ready((Proc*)(a->arg)); cancel(a); } void twakeme(Alarm *a) { wakeup((Rendez*)(a->arg)); } int postnote(Proc *p, int dolock, char *n, int flag) { User *up; KMap *k; int s; Rendez *r; if(dolock) lock(&p->debug); k = kmap(p->upage); up = (User*)VA(k); if(flag!=NUser && (up->notify==0 || up->notified)) up->nnote = 0; /* force user's hand */ else if(up->nnote == NNOTE-1){ kunmap(k); return 0; } strcpy(up->note[up->nnote].msg, n); up->note[up->nnote++].flag = flag; kunmap(k); if(dolock) unlock(&p->debug); if(r = p->r){ /* assign = */ /* wake up */ s = splhi(); lock(r); if(p->r==r && r->p==p){ r->p = 0; if(p->state != Wakeme) panic("postnote wakeup: not Wakeme"); p->wokeup = 1; p->r = 0; ready(p); } unlock(r); splx(s); } return 1; } void pexit(char *s, int freemem) { char status[64]; ulong mypid; Proc *p, *c, *k, *l; Waitmsg w; int n; Chan *ch; ulong *up, *ucp, *wp; c = u->p; mypid = c->pid; if(s) strcpy(status, s); else status[0] = 0; if(freemem){ freesegs(-1); closepgrp(c->pgrp); close(u->dot); } for(n=0; n<=u->maxfd; n++) if(ch = u->fd[n]) /* assign = */ close(ch); /* * Any of my children exiting? */ while(c->nchild){ lock(&c->wait.queue); if(canlock(&c->wait.use)){ /* no child is exiting */ c->exiting = 1; unlock(&c->wait.use); unlock(&c->wait.queue); break; }else{ /* must wait for child */ unlock(&c->wait.queue); pwait(0); } } c->time[TReal] = MACHP(0)->ticks - c->time[TReal]; /* * Tell my parent */ p = c->parent; if(p == 0) goto out; qlock(&p->wait); lock(&p->wait.queue); if(p->pid==c->parentpid && !p->exiting){ w.pid = mypid; strcpy(w.msg, status); wp = &w.time[TUser]; up = &c->time[TUser]; ucp = &c->time[TCUser]; *wp++ = TK2MS(*up++ + *ucp++); *wp++ = TK2MS(*up++ + *ucp ); *wp = TK2MS(*up ); p->child = c; /* * Pass info through back door, to avoid huge Proc's */ p->waitmsg = (((ulong)&w)&(BY2PG-1)); c->state = Exiting; if(p->state == Inwait) ready(p); unlock(&p->wait.queue); sched(); }else{ unlock(&p->wait.queue); qunlock(&p->wait); } out: if(!freemem){ /* * weird thing: keep at most NBROKEN around */ #define NBROKEN 4 static struct{ Lock; int n; Proc *p[NBROKEN]; }broken; int b; lock(&broken); if(broken.n == NBROKEN){ ready(broken.p[0]); memcpy(&broken.p[0], &broken.p[1], sizeof(Proc*)*(NBROKEN-1)); --broken.n; } broken.p[broken.n++] = c; unlock(&broken); c->state = Broken; sched(); /* until someone lets us go */ lock(&broken); for(b=0; bpgrp); close(u->dot); } /* * Rearrange inheritance hierarchy * 1. my children's pop is now my pop */ lock(&c->kidlock); p = c->pop; if(k = c->kid) /* assign = */ do{ k->pop = p; k = k->sib; }while(k != c->kid); /* * 2. cut me from pop's tree */ if(p == 0) /* init process only; fix pops */ goto done; lock(&p->kidlock); k = p->kid; while(k->sib != c) k = k->sib; if(k == c) p->kid = 0; else{ if(p->kid == c) p->kid = c->sib; k->sib = c->sib; } /* * 3. pass my children (pop's grandchildren) to pop */ if(k = c->kid){ /* assign = */ if(p->kid == 0) p->kid = k; else{ l = k->sib; k->sib = p->kid->sib; p->kid->sib = l; } } unlock(&p->kidlock); done: unlock(&c->kidlock); lock(&procalloc); /* sched() can't do this */ lock(&c->debug); /* sched() can't do this */ c->state = Moribund; /* * Call the scheduler. This process gets cleaned up in restore() by the next * process that runs. That means that if there is no other process, we'll * hang around for a little while. */ sched(); /* never returns */ } ulong pwait(Waitmsg *w) { Proc *c, *p; KMap *k; ulong cpid; p = u->p; again: while(canqlock(&p->wait)){ if(p->nchild == 0){ qunlock(&p->wait); error(0, Enochild); } p->state = Inwait; qunlock(&p->wait); sched(); } lock(&p->wait.queue); /* wait until child is finished */ c = p->child; if(c == 0){ p->state = Inwait; unlock(&p->wait.queue); sched(); goto again; } p->child = 0; k = kmap(c->upage); if(w) *w = *(Waitmsg*)(p->waitmsg|VA(k)); cpid = ((Waitmsg*)(p->waitmsg|VA(k)))->pid; kunmap(k); p->time[TCUser] += c->time[TUser] + c->time[TCUser]; p->time[TCSys] += c->time[TSys] + c->time[TCSys]; p->time[TCReal] += c->time[TReal]; p->nchild--; unlock(&p->wait.queue); qunlock(&p->wait); ready(c); return cpid; } Proc* proctab(int i) { return &procalloc.arena[i]; } #include void DEBUG(void) { int i; Proc *p; print("DEBUG\n"); for(i=0; istate != Dead) print("%d:%s upc %lux %s ut %ld st %ld q %lux r %lux\n", p->pid, p->text, p->pc, statename[p->state], p->time[0], p->time[1], p->qlock, p->r); } } void kproc(char *name, void (*func)(void *), void *arg) { Proc *p; int n; ulong upa; int lastvar; /* used to compute stack address */ User *up; KMap *k; static Pgrp *kpgrp; /* * Kernel stack */ p = newproc(); p->kp = 1; p->upage = newpage(1, 0, USERADDR|(p->pid&0xFFFF)); k = kmap(p->upage); upa = VA(k); up = (User*)upa; /* * Save time: only copy u-> data and useful stack */ clearmmucache(); memcpy(up, u, sizeof(User)); n = USERADDR+BY2PG - (ulong)&lastvar; n = (n+32) & ~(BY2WD-1); /* be safe & word align */ memcpy((void*)(upa+BY2PG-n), (void*)(USERADDR+BY2PG-n), n); /* * Refs */ incref(up->dot); for(n=0; n<=up->maxfd; n++) up->fd[n] = 0; up->maxfd = 0; up->p = p; kunmap(k); /* * Sched */ if(setlabel(&p->sched)){ restore(); (*func)(arg); pexit(0, 1); } if(kpgrp == 0){ kpgrp = newpgrp(); strcpy(kpgrp->user, "bootes"); } p->pgrp = kpgrp; incref(kpgrp); sprint(p->text, "%s.%.6s", name, u->p->pgrp->user); p->nchild = 0; p->parent = 0; memset(p->time, 0, sizeof(p->time)); p->time[TReal] = MACHP(0)->ticks; ready(p); flushmmu(); }