#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
/*
* Allocate memory for use in kernel bitblts.
*
* This code will have to be interlocked if we ever get
* a multiprocessor with a bitmapped display.
*/
/* a 0->3 bitblt can take 800 longs */
enum {
narena=2, /* put interrupt time stuff in separate arena */
nbbarena=4096 /* number of words in an arena */
};
static ulong bbarena[narena][nbbarena];
static ulong *bbcur[narena] = {&bbarena[0][0], &bbarena[1][0]};
static ulong *bblast[narena] = {0, 0};
#define INTENABLED(v) ((v)&(1<<9))
void *
bbmalloc(int nbytes)
{
int nw, a;
int s;
ulong *ans;
nw = nbytes/sizeof(long);
s = splhi();
a = INTENABLED(s) ? 0 : 1;
if(bbcur[a] + nw > &bbarena[a][nbbarena])
ans = bbarena[a];
else
ans = bbcur[a];
bbcur[a] = ans + nw;
splx(s);
bblast[a] = ans;
return ans;
}
void
bbfree(void *p, int n)
{
int a, s;
s = splhi();
a = INTENABLED(s) ? 0 : 1;
if(p == bblast[a])
bbcur[a] = (ulong *)(((char *)bblast[a]) + n);
splx(s);
}
void
bbdflush(void *p, int n)
{
USED(p, n);
}
int
bbonstack(void)
{
return 0;
}