#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
#include <libg.h>
#include <gnot.h>
#include "screen.h"
#include "vga.h"
#define MINX 8
struct{
Point pos;
int bwid;
}out;
/* imported */
extern GSubfont defont0;
extern Cursor arrow;
extern GBitmap cursorback;
/* exported */
GSubfont *defont;
int islittle = 1; /* little endian bit ordering in bytes */
GBitmap gscreen;
/* local */
static Lock vgalock;
static GBitmap vgascreen;
static ulong colormap[256][3];
/*
* screen dimensions
*/
#define MAXX 640
#define MAXY 480
/*
* 'soft' screen bitmap
*/
typedef struct VGAmode VGAmode;
struct VGAmode
{
uchar general[2];
uchar sequencer[5];
uchar crt[0x19];
uchar graphics[9];
uchar attribute[0x15];
};
/*
* 640x480 display, 1, 2, or 4 bit color.
*/
VGAmode mode12 =
{
/* general */
0xe7, 0x00,
/* sequence */
0x03, 0x01, 0x0f, 0x00, 0x06,
/* crt */
0x65, 0x4f, 0x50, 0x88, 0x55, 0x9a, 0x09, 0x3e,
0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xe8, 0x8b, 0xdf, 0x28, 0x00, 0xe7, 0x04, 0xe3,
0xff,
/* graphics */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x0f,
0xff,
/* attribute */
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x01, 0x10, 0x0f, 0x00, 0x00,
};
/*
* 320x200 display, 8 bit color.
*/
VGAmode mode13 =
{
/* general */
0x63, 0x00,
/* sequence */
0x03, 0x01, 0x0f, 0x00, 0x0e,
/* crt */
0x5f, 0x4f, 0x50, 0x82, 0x54, 0x80, 0xbf, 0x1f,
0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28,
0x9c, 0x8e, 0x8f, 0x28, 0x40, 0x96, 0xb9, 0xa3,
0xff,
/* graphics */
0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x05, 0x0f,
0xff,
/* attribute */
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07,
0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f,
0x41, 0x10, 0x0f, 0x00, 0x00,
};
static Rectangle mbb;
static Rectangle NULLMBB = {10000, 10000, -10000, -10000};
void
genout(int reg, int val)
{
if(reg == 0)
outb(EMISCW, val);
else if (reg == 1)
outb(EFCW, val);
}
void
srout(int reg, int val)
{
outb(SRX, reg);
outb(SR, val);
}
void
grout(int reg, int val)
{
outb(GRX, reg);
outb(GR, val);
}
void
arout(int reg, int val)
{
inb(0x3DA);
if (reg <= 0xf) {
outb(ARW, reg | 0x0);
outb(ARW, val);
inb(0x3DA);
outb(ARW, reg | 0x20);
} else {
outb(ARW, reg | 0x20);
outb(ARW, val);
}
}
void
crout(int reg, int val)
{
outb(CRX, reg);
outb(CR, val);
}
void
setmode(VGAmode *v)
{
int i;
for(i = 0; i < sizeof(v->general); i++)
genout(i, v->general[i]);
for(i = 0; i < sizeof(v->sequencer); i++)
srout(i, v->sequencer[i]);
crout(Cvre, 0); /* allow writes to CRT registers 0-7 */
for(i = 0; i < sizeof(v->crt); i++)
crout(i, v->crt[i]);
for(i = 0; i < sizeof(v->graphics); i++)
grout(i, v->graphics[i]);
for(i = 0; i < sizeof(v->attribute); i++)
arout(i, v->attribute[i]);
}
void
getmode(VGAmode *v) {
int i;
v->general[0] = inb(0x3cc);
v->general[1] = inb(0x3ca);
for(i = 0; i < sizeof(v->sequencer); i++) {
outb(SRX, i);
v->sequencer[i] = inb(SR);
}
for(i = 0; i < sizeof(v->crt); i++) {
outb(CRX, i);
v->crt[i] = inb(CR);
}
for(i = 0; i < sizeof(v->graphics); i++) {
outb(GRX, i);
v->graphics[i] = inb(GR);
}
for(i = 0; i < sizeof(v->attribute); i++) {
inb(0x3DA);
outb(ARW, i | 0x20);
v->attribute[i] = inb(ARR);
}
}
void
printmode(VGAmode *v) {
int i;
print("g %2.2x %2x\n",
v->general[0], v->general[1]);
print("s ");
for(i = 0; i < sizeof(v->sequencer); i++) {
print(" %2.2x", v->sequencer[i]);
}
print("\nc ");
for(i = 0; i < sizeof(v->crt); i++) {
print(" %2.2x", v->crt[i]);
}
print("\ng ");
for(i = 0; i < sizeof(v->graphics); i++) {
print(" %2.2x", v->graphics[i]);
}
print("\na ");
for(i = 0; i < sizeof(v->attribute); i++) {
print(" %2.2x", v->attribute[i]);
}
print("\n");
}
/*
* expand 3 and 6 bits of color to 32
*/
static ulong
x3to32(uchar x)
{
ulong y;
x = x&7;
x= (x<<3)|x;
y = (x<<(32-6))|(x<<(32-12))|(x<<(32-18))|(x<<(32-24))|(x<<(32-30));
return y;
}
static ulong
x6to32(uchar x)
{
ulong y;
x = x&0x3f;
y = (x<<(32-6))|(x<<(32-12))|(x<<(32-18))|(x<<(32-24))|(x<<(32-30));
return y;
}
void
setscreen(int maxx, int maxy, int ldepth)
{
int len, vgamaxy, width, i, x;
uchar *p;
if(ldepth == 3)
setmode(&mode13);
else
setmode(&mode12);
/* allocate a new soft bitmap area */
width = (maxx*(1<<ldepth))/32;
len = width * BY2WD * maxy;
p = xalloc(len);
if(p == 0)
panic("can't alloc screen bitmap");
mbb = NULLMBB;
/*
* zero hard screen and setup a bitmap for the new size
*/
if(ldepth == 3)
vgascreen.ldepth = 3;
else
vgascreen.ldepth = 0;
vgascreen.width = (maxx*(1<<vgascreen.ldepth))/32;
if(maxy > (64*1024)/(vgascreen.width*BY2WD))
vgamaxy = (64*1024)/(vgascreen.width*BY2WD);
else
vgamaxy = maxy;
vgascreen.base = (void*)SCREENMEM;
vgascreen.r.min = Pt(0, 0);
vgascreen.r.max = Pt(maxx, vgamaxy);
vgascreen.clipr = vgascreen.r;
memset(vgascreen.base, 0xff, vgascreen.width * BY2WD * vgamaxy);
if(ldepth == 3){
uchar *v;
v = (uchar*)vgascreen.base;
for(x = 0; x < vgamaxy; x++)
for(i = 0; i < vgascreen.width*BY2WD; i+=8)
*v = 0;
}
/*
* setup new soft screen, free memory for old screen
*/
if(gscreen.base)
xfree(gscreen.base);
gscreen.ldepth = ldepth;
gscreen.width = width;
gscreen.r.min = Pt(0, 0);
gscreen.r.max = Pt(maxx, maxy);
gscreen.clipr = gscreen.r;
gscreen.base = (ulong*)p;
memset(gscreen.base, 0xff, len);
/*
* set depth of cursor backup area
*/
bitdepth();
/*
* set string pointer to upper left
*/
out.pos.x = MINX;
out.pos.y = 0;
out.bwid = defont0.info[' '].width;
/*
* default color map
*/
switch(ldepth){
case 3:
for(i = 0; i < 256; i++)
setcolor(i, x3to32(i>>5), x3to32(i>>2), x3to32(i<<1));
break;
case 2:
case 1:
case 0:
gscreen.ldepth = 3;
for(i = 0; i < 16; i++){
x = x6to32((i*63)/15);
setcolor(i, x, x, x);
}
gscreen.ldepth = ldepth;
break;
}
}
void
screeninit(void)
{
int i;
ulong *l;
/*
* arrow is defined as a big endian
*/
bitreverse(arrow.set, 2*16);
bitreverse(arrow.clr, 2*16);
/*
* swizzle the font longs. we do both byte and bit swizzling
* since the font is initialized with big endian longs.
*/
defont = &defont0;
l = defont->bits->base;
for(i = defont->bits->width*Dy(defont->bits->r); i > 0; i--, l++)
*l = (*l<<24) | ((*l>>8)&0x0000ff00) | ((*l<<8)&0x00ff0000) | (*l>>24);
bitreverse((uchar*)defont->bits->base,
defont->bits->width*BY2WD*Dy(defont->bits->r));
/*
* set up 'soft' and hard screens
*/
if(conf.maxx == 0)
conf.maxx = MAXX;
if(conf.maxy == 0)
conf.maxy = MAXY;
setscreen(conf.maxx, conf.maxy, conf.ldepth);
}
/*
* collect changes to the 'soft' screen
*/
void
mbbrect(Rectangle r)
{
if (r.min.x < mbb.min.x)
mbb.min.x = r.min.x;
if (r.min.y < mbb.min.y)
mbb.min.y = r.min.y;
if (r.max.x > mbb.max.x)
mbb.max.x = r.max.x;
if (r.max.y > mbb.max.y)
mbb.max.y = r.max.y;
if (Dy(mbb) > 32 || Dx(mbb) > 32)
mousescreenupdate();
}
void
mbbpt(Point p)
{
if (p.x < mbb.min.x)
mbb.min.x = p.x;
if (p.y < mbb.min.y)
mbb.min.y = p.y;
if (p.x >= mbb.max.x)
mbb.max.x = p.x+1;
if (p.y >= mbb.max.y)
mbb.max.y = p.y+1;
}
void
unlocktseng(void) {
outb(0x3bf, 0x03);
outb(0x3d8, 0xa0);
}
/*
* copy litte endian soft screen to big endian hard screen
*/
static void
vgaupdate(void)
{
uchar *sp, *hp;
int y, len, incs, inch, off, page, ey;
Rectangle r;
static int nocheck;
r = mbb;
mbb = NULLMBB;
if(Dy(r) < 0)
return;
if(r.min.x < 0)
r.min.x = 0;
if(r.min.y < 0)
r.min.y = 0;
if(r.max.x > gscreen.r.max.x)
r.max.x = gscreen.r.max.x;
if(r.max.y > gscreen.r.max.y)
r.max.y = gscreen.r.max.y;
incs = gscreen.width * BY2WD;
inch = vgascreen.width * BY2WD;
switch(gscreen.ldepth){
case 0:
off = r.min.x>>3;
hp = (uchar*)(vgascreen.base+(r.min.y*vgascreen.width)) + off;
sp = (uchar*)(gscreen.base+(r.min.y*gscreen.width)) + off;
len = (r.max.x + 7)/8 - r.min.x/8;
if(len < 1)
return;
/* reverse the bits */
for (y = r.min.y; y < r.max.y; y++){
l0update(sp, hp, len);
sp += incs;
hp += inch;
}
break;
case 1:
r.min.x &= ~15; /* 16 bit allignment for l1update() */
off = r.min.x>>3;
hp = (uchar*)(vgascreen.base+(r.min.y*vgascreen.width)) + off;
sp = (uchar*)(gscreen.base+(r.min.y*gscreen.width)) + 2*off;
len = (r.max.x + 15)/8 - r.min.x/8;
if(len < 0)
return;
/* reverse the bits and split into 2 bit planes */
for (y = r.min.y; y < r.max.y; y++){
l1update(sp, hp, len);
sp += incs;
hp += inch;
}
break;
case 2:
off = r.min.x>>3;
hp = (uchar*)(vgascreen.base+(r.min.y*vgascreen.width)) + off;
sp = (uchar*)(gscreen.base+(r.min.y*gscreen.width)) + 4*off;
len = (r.max.x + 7)/8 - r.min.x/8;
if(len < 1)
len = 1;
/* reverse the bits and split into 2 bit planes */
for (y = r.min.y; y < r.max.y; y++){
l2update(sp, hp, len);
sp += incs;
hp += inch;
}
break;
case 3:
off = (r.min.y % vgascreen.r.max.y) * vgascreen.width * BY2WD + r.min.x;
hp = (uchar*)(vgascreen.base) + off;
off = r.min.y * gscreen.width * BY2WD + r.min.x;
sp = (uchar*)(gscreen.base) + off;
len = r.max.x - r.min.x;
if(len < 1)
return;
y = r.min.y;
for(page = y/vgascreen.r.max.y; y < r.max.y; page++){
unlocktseng();
outb(0x3cd, (page<<4)|page);
ey = (page+1)*vgascreen.r.max.y;
if(ey > r.max.y)
ey = r.max.y;
for (; y < ey; y++){
memmove(hp, sp, len);
sp += incs;
hp += inch;
}
hp = (uchar*)(vgascreen.base) + r.min.x;
}
break;
}
}
void
screenupdate(void)
{
lock(&vgalock);
vgaupdate();
unlock(&vgalock);
}
void
mousescreenupdate(void)
{
if(canlock(&vgalock)){
vgaupdate();
unlock(&vgalock);
}
}
void
screenputnl(void)
{
Rectangle r;
out.pos.x = MINX;
out.pos.y += defont0.height;
if(out.pos.y > gscreen.r.max.y-defont0.height){
vgaupdate();
out.pos.y = gscreen.r.min.y;
}
r = Rect(0, out.pos.y, gscreen.r.max.x, out.pos.y+2*defont0.height);
gbitblt(&gscreen, r.min, &gscreen, r, flipD[0]);
mbbrect(r);
vgaupdate();
}
void
screenputs(char *s, int n)
{
Rune r;
int i;
char buf[4];
mbbpt(out.pos);
while(n > 0){
i = chartorune(&r, s);
if(i == 0){
s++;
--n;
continue;
}
memmove(buf, s, i);
buf[i] = 0;
n -= i;
s += i;
if(r == '\n')
screenputnl();
else if(r == '\t'){
out.pos.x += (8-((out.pos.x-MINX)/out.bwid&7))*out.bwid;
if(out.pos.x >= gscreen.r.max.x)
screenputnl();
}else if(r == '\b'){
if(out.pos.x >= out.bwid+MINX){
out.pos.x -= out.bwid;
gsubfstring(&gscreen, out.pos, defont, " ", flipD[S]);
}
mbbpt(Pt(out.pos.x + out.bwid, out.pos.y+defont0.height));
}else{
if(out.pos.x >= gscreen.r.max.x-out.bwid)
screenputnl();
out.pos = gsubfstring(&gscreen, out.pos, defont, buf, flipD[S]);
mbbpt(Pt(out.pos.x, out.pos.y+defont0.height));
}
}
vgaupdate();
}
int
screenbits(void)
{
return 1<<gscreen.ldepth; /* bits per pixel */
}
void
getcolor(ulong p, ulong *pr, ulong *pg, ulong *pb)
{
p &= (1<<(1<<gscreen.ldepth))-1;
lock(&vgalock);
*pr = colormap[p][0];
*pg = colormap[p][1];
*pb = colormap[p][2];
unlock(&vgalock);
}
int
setcolor(ulong p, ulong r, ulong g, ulong b)
{
extern uchar bitrevtab[];
p &= (1<<(1<<gscreen.ldepth))-1;
lock(&vgalock);
colormap[p][0] = r;
colormap[p][1] = g;
colormap[p][2] = b;
if(vgascreen.ldepth == 3)
p = bitrevtab[p];
outb(CMWX, p);
outb(CM, r>>(32-6));
outb(CM, g>>(32-6));
outb(CM, b>>(32-6));
unlock(&vgalock);
return ~0;
}
int
hwcursset(uchar *s, uchar *c, int ox, int oy)
{
USED(s, c, ox, oy);
return 0;
}
int
hwcursmove(int x, int y)
{
USED(x, y);
return 0;
}
void
mouseclock(void)
{
spllo(); /* so we don't cause lost chars on the uart */
mouseupdate(1);
}
/*
* a fatter than usual cursor for the safari
*/
Cursor fatarrow = {
{ -1, -1 },
{
0xff, 0xff, 0x80, 0x01, 0x80, 0x02, 0x80, 0x0c,
0x80, 0x10, 0x80, 0x10, 0x80, 0x08, 0x80, 0x04,
0x80, 0x02, 0x80, 0x01, 0x80, 0x02, 0x8c, 0x04,
0x92, 0x08, 0x91, 0x10, 0xa0, 0xa0, 0xc0, 0x40,
},
{
0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfc, 0x7f, 0xf0,
0x7f, 0xe0, 0x7f, 0xe0, 0x7f, 0xf0, 0x7f, 0xf8,
0x7f, 0xfc, 0x7f, 0xfe, 0x7f, 0xfc, 0x73, 0xf8,
0x61, 0xf0, 0x60, 0xe0, 0x40, 0x40, 0x00, 0x00,
},
};
void
bigcursor(void)
{
memmove(&arrow, &fatarrow, sizeof(fatarrow));
bitreverse(arrow.set, 2*16);
bitreverse(arrow.clr, 2*16);
}
/*
* Table for separating and reversing bits in a ldepth 1 bitmap.
* This aids in coverting a little endian ldepth 1 bitmap into the
* 2 big-endian ldepth 0 bitmaps used for the VGA bit planes.
*
* if the bits in uchar x are labeled
* 76543210
* then l1revsep[x] yields a ushort with bits
* ________0246________1357
* where _ represents a bit whose value is 0.
*
* This table is used by l1update() in l.s. l1update is implemented
* in assembler for speed.
*
*/
ulong l1revsep[] =
{
0x00000, 0x80000, 0x00008, 0x80008, 0x40000, 0xc0000, 0x40008, 0xc0008,
0x00004, 0x80004, 0x0000c, 0x8000c, 0x40004, 0xc0004, 0x4000c, 0xc000c,
0x20000, 0xa0000, 0x20008, 0xa0008, 0x60000, 0xe0000, 0x60008, 0xe0008,
0x20004, 0xa0004, 0x2000c, 0xa000c, 0x60004, 0xe0004, 0x6000c, 0xe000c,
0x00002, 0x80002, 0x0000a, 0x8000a, 0x40002, 0xc0002, 0x4000a, 0xc000a,
0x00006, 0x80006, 0x0000e, 0x8000e, 0x40006, 0xc0006, 0x4000e, 0xc000e,
0x20002, 0xa0002, 0x2000a, 0xa000a, 0x60002, 0xe0002, 0x6000a, 0xe000a,
0x20006, 0xa0006, 0x2000e, 0xa000e, 0x60006, 0xe0006, 0x6000e, 0xe000e,
0x10000, 0x90000, 0x10008, 0x90008, 0x50000, 0xd0000, 0x50008, 0xd0008,
0x10004, 0x90004, 0x1000c, 0x9000c, 0x50004, 0xd0004, 0x5000c, 0xd000c,
0x30000, 0xb0000, 0x30008, 0xb0008, 0x70000, 0xf0000, 0x70008, 0xf0008,
0x30004, 0xb0004, 0x3000c, 0xb000c, 0x70004, 0xf0004, 0x7000c, 0xf000c,
0x10002, 0x90002, 0x1000a, 0x9000a, 0x50002, 0xd0002, 0x5000a, 0xd000a,
0x10006, 0x90006, 0x1000e, 0x9000e, 0x50006, 0xd0006, 0x5000e, 0xd000e,
0x30002, 0xb0002, 0x3000a, 0xb000a, 0x70002, 0xf0002, 0x7000a, 0xf000a,
0x30006, 0xb0006, 0x3000e, 0xb000e, 0x70006, 0xf0006, 0x7000e, 0xf000e,
0x00001, 0x80001, 0x00009, 0x80009, 0x40001, 0xc0001, 0x40009, 0xc0009,
0x00005, 0x80005, 0x0000d, 0x8000d, 0x40005, 0xc0005, 0x4000d, 0xc000d,
0x20001, 0xa0001, 0x20009, 0xa0009, 0x60001, 0xe0001, 0x60009, 0xe0009,
0x20005, 0xa0005, 0x2000d, 0xa000d, 0x60005, 0xe0005, 0x6000d, 0xe000d,
0x00003, 0x80003, 0x0000b, 0x8000b, 0x40003, 0xc0003, 0x4000b, 0xc000b,
0x00007, 0x80007, 0x0000f, 0x8000f, 0x40007, 0xc0007, 0x4000f, 0xc000f,
0x20003, 0xa0003, 0x2000b, 0xa000b, 0x60003, 0xe0003, 0x6000b, 0xe000b,
0x20007, 0xa0007, 0x2000f, 0xa000f, 0x60007, 0xe0007, 0x6000f, 0xe000f,
0x10001, 0x90001, 0x10009, 0x90009, 0x50001, 0xd0001, 0x50009, 0xd0009,
0x10005, 0x90005, 0x1000d, 0x9000d, 0x50005, 0xd0005, 0x5000d, 0xd000d,
0x30001, 0xb0001, 0x30009, 0xb0009, 0x70001, 0xf0001, 0x70009, 0xf0009,
0x30005, 0xb0005, 0x3000d, 0xb000d, 0x70005, 0xf0005, 0x7000d, 0xf000d,
0x10003, 0x90003, 0x1000b, 0x9000b, 0x50003, 0xd0003, 0x5000b, 0xd000b,
0x10007, 0x90007, 0x1000f, 0x9000f, 0x50007, 0xd0007, 0x5000f, 0xd000f,
0x30003, 0xb0003, 0x3000b, 0xb000b, 0x70003, 0xf0003, 0x7000b, 0xf000b,
0x30007, 0xb0007, 0x3000f, 0xb000f, 0x70007, 0xf0007, 0x7000f, 0xf000f,
};
/*
* Table for separating and reversing bits in a ldepth 2 bitmap.
* This aids in coverting a little endian ldepth 1 bitmap into the
* 4 big-endian ldepth 0 bitmaps used for the VGA bit planes.
*
* if the bits in uchar x are labeled
* 76543210
* then l1revsep[x] yields a ushort with bits
* ______04______15______26______37
* where _ represents a bit whose value is 0.
*
* This table is used by l2update() in l.s. l2update is implemented
* in assembler for speed.
*
*/
ulong l2revsep[] =
{
0x0000000, 0x2000000, 0x0020000, 0x2020000, 0x0000200, 0x2000200, 0x0020200, 0x2020200,
0x0000002, 0x2000002, 0x0020002, 0x2020002, 0x0000202, 0x2000202, 0x0020202, 0x2020202,
0x1000000, 0x3000000, 0x1020000, 0x3020000, 0x1000200, 0x3000200, 0x1020200, 0x3020200,
0x1000002, 0x3000002, 0x1020002, 0x3020002, 0x1000202, 0x3000202, 0x1020202, 0x3020202,
0x0010000, 0x2010000, 0x0030000, 0x2030000, 0x0010200, 0x2010200, 0x0030200, 0x2030200,
0x0010002, 0x2010002, 0x0030002, 0x2030002, 0x0010202, 0x2010202, 0x0030202, 0x2030202,
0x1010000, 0x3010000, 0x1030000, 0x3030000, 0x1010200, 0x3010200, 0x1030200, 0x3030200,
0x1010002, 0x3010002, 0x1030002, 0x3030002, 0x1010202, 0x3010202, 0x1030202, 0x3030202,
0x0000100, 0x2000100, 0x0020100, 0x2020100, 0x0000300, 0x2000300, 0x0020300, 0x2020300,
0x0000102, 0x2000102, 0x0020102, 0x2020102, 0x0000302, 0x2000302, 0x0020302, 0x2020302,
0x1000100, 0x3000100, 0x1020100, 0x3020100, 0x1000300, 0x3000300, 0x1020300, 0x3020300,
0x1000102, 0x3000102, 0x1020102, 0x3020102, 0x1000302, 0x3000302, 0x1020302, 0x3020302,
0x0010100, 0x2010100, 0x0030100, 0x2030100, 0x0010300, 0x2010300, 0x0030300, 0x2030300,
0x0010102, 0x2010102, 0x0030102, 0x2030102, 0x0010302, 0x2010302, 0x0030302, 0x2030302,
0x1010100, 0x3010100, 0x1030100, 0x3030100, 0x1010300, 0x3010300, 0x1030300, 0x3030300,
0x1010102, 0x3010102, 0x1030102, 0x3030102, 0x1010302, 0x3010302, 0x1030302, 0x3030302,
0x0000001, 0x2000001, 0x0020001, 0x2020001, 0x0000201, 0x2000201, 0x0020201, 0x2020201,
0x0000003, 0x2000003, 0x0020003, 0x2020003, 0x0000203, 0x2000203, 0x0020203, 0x2020203,
0x1000001, 0x3000001, 0x1020001, 0x3020001, 0x1000201, 0x3000201, 0x1020201, 0x3020201,
0x1000003, 0x3000003, 0x1020003, 0x3020003, 0x1000203, 0x3000203, 0x1020203, 0x3020203,
0x0010001, 0x2010001, 0x0030001, 0x2030001, 0x0010201, 0x2010201, 0x0030201, 0x2030201,
0x0010003, 0x2010003, 0x0030003, 0x2030003, 0x0010203, 0x2010203, 0x0030203, 0x2030203,
0x1010001, 0x3010001, 0x1030001, 0x3030001, 0x1010201, 0x3010201, 0x1030201, 0x3030201,
0x1010003, 0x3010003, 0x1030003, 0x3030003, 0x1010203, 0x3010203, 0x1030203, 0x3030203,
0x0000101, 0x2000101, 0x0020101, 0x2020101, 0x0000301, 0x2000301, 0x0020301, 0x2020301,
0x0000103, 0x2000103, 0x0020103, 0x2020103, 0x0000303, 0x2000303, 0x0020303, 0x2020303,
0x1000101, 0x3000101, 0x1020101, 0x3020101, 0x1000301, 0x3000301, 0x1020301, 0x3020301,
0x1000103, 0x3000103, 0x1020103, 0x3020103, 0x1000303, 0x3000303, 0x1020303, 0x3020303,
0x0010101, 0x2010101, 0x0030101, 0x2030101, 0x0010301, 0x2010301, 0x0030301, 0x2030301,
0x0010103, 0x2010103, 0x0030103, 0x2030103, 0x0010303, 0x2010303, 0x0030303, 0x2030303,
0x1010101, 0x3010101, 0x1030101, 0x3030101, 0x1010301, 0x3010301, 0x1030301, 0x3030301,
0x1010103, 0x3010103, 0x1030103, 0x3030103, 0x1010303, 0x3010303, 0x1030303, 0x3030303,
};