#include "u.h"
#include "lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "io.h"
enum
{
GRX= 0x3CE, /* index to graphics registers */
GR= 0x3CF, /* graphics registers 0-8 */
SRX= 0x3C4, /* index to sequence registers */
SR= 0x3C5, /* sequence registers 0-7 */
};
void
srout(int reg, int val)
{
outb(SRX, reg);
outb(SR, val);
}
void
grout(int reg, int val)
{
outb(GRX, reg);
outb(GR, val);
}
/*
* look at VGA registers
*/
void
vgainit(void)
{
uchar *display;
int i;
srout(2, 0x0f); /* enable all 4 color planes */
srout(4, 0x08); /* quad mode */
grout(5, 0x40); /* pixel bits are sequential */
grout(6, 0x01); /* graphics mode - display starts at 0xA0000 */
for(;;);
display = (uchar*)(0xA0000 | KZERO);
for(i = 0; i < 128*1024; i++)
display[i] = 0x00;
for(i = 0; i < 4*640; i++)
display[i] = 0xff;
}