#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "../port/error.h"
#include <libg.h>
#include "screen.h"
#include "vga.h"
/*
* Hardware graphics cursor support for
* generic S3 chipset.
* Assume we're in enhanced mode.
*/
static Lock s3lock;
static ulong storage;
static Point hotpoint;
extern Bitmap gscreen;
extern Cursor curcursor;
static void
sets3page(int page)
{
uchar crt51;
if(gscreen.ldepth == 3){
/*
* The S3 registers need to be unlocked for this.
* Let's hope they are already:
* vgaxo(Crtx, 0x38, 0x48);
* vgaxo(Crtx, 0x39, 0xA0);
*
* The page is 6 bits, the lower 4 bits in Crt35<3:0>,
* the upper 2 in Crt51<3:2>.
*/
vgaxo(Crtx, 0x35, page & 0x0F);
crt51 = vgaxi(Crtx, 0x51) & 0xF3;
vgaxo(Crtx, 0x51, crt51|((page & 0x30)>>2));
}
else
vgaxo(Crtx, 0x35, (page<<2) & 0x0C);
}
static void
vsyncactive(void)
{
/*
* Hardware cursor information is fetched from display memory
* during the horizontal blank active time. The 80x chips may hang
* if the cursor is turned on or off during this period.
*/
while((vgai(Status1) & 0x08) == 0)
;
}
static void
_disable(void)
{
uchar crt45;
/*
* Turn cursor off.
*/
crt45 = vgaxi(Crtx, 0x45) & 0xFE;
vsyncactive();
vgaxo(Crtx, 0x45, crt45);
}
static void
disable(void)
{
lock(&s3lock);
_disable();
unlock(&s3lock);
}
static void
enable(void)
{
int i;
lock(&s3lock);
_disable();
/*
* Cursor colours. Set both the CR0[EF] and the colour
* stack in case we are using a 16-bit RAMDAC.
* Why are these colours reversed?
*/
vgaxo(Crtx, 0x0E, Pwhite);
vgaxo(Crtx, 0x0F, Pblack);
vgaxi(Crtx, 0x45);
for(i = 0; i < 4; i++)
vgaxo(Crtx, 0x4A, Pwhite);
vgaxi(Crtx, 0x45);
for(i = 0; i < 4; i++)
vgaxo(Crtx, 0x4B, Pblack);
/*
* Find a place for the cursor data in display memory.
* Must be on a 1024-byte boundary.
*/
storage = (gscreen.width*BY2WD*gscreen.r.max.y+1023)/1024;
vgaxo(Crtx, 0x4C, (storage>>8) & 0x0F);
vgaxo(Crtx, 0x4D, storage & 0xFF);
storage *= 1024;
/*
* Enable the cursor in X11 mode.
*/
vgaxo(Crtx, 0x55, vgaxi(Crtx, 0x55)|0x10);
vsyncactive();
vgaxo(Crtx, 0x45, 0x01);
unlock(&s3lock);
}
static void
load(Cursor *c)
{
uchar *p;
int x, y;
/*
* Lock the display memory so we can update the
* cursor bitmap if necessary.
* If it's the same as the last cursor we loaded,
* just make sure it's enabled.
*/
lock(&s3lock);
if(memcmp(c, &curcursor, sizeof(Cursor)) == 0){
vsyncactive();
vgaxo(Crtx, 0x45, 0x01);
unlock(&s3lock);
return;
}
memmove(&curcursor, c, sizeof(Cursor));
/*
* Disable the cursor.
* Set the display page (do we need to restore
* the current contents when done?) and the
* pointer to the two planes. What if this crosses
* into a new page?
*/
_disable();
sets3page(storage>>16);
p = ((uchar*)gscreen.base) + (storage & 0xFFFF);
/*
* The cursor is set in X11 mode which gives the following
* truth table:
* and xor colour
* 0 0 underlying pixel colour
* 0 1 underlying pixel colour
* 1 0 background colour
* 1 1 foreground colour
* Put the cursor into the top-left of the 64x64 array.
*
* The cursor pattern in memory is interleaved words of
* AND and XOR patterns.
*/
for(y = 0; y < 64; y++){
for(x = 0; x < 64/8; x += 2){
if(x < 16/8 && y < 16){
*p++ = c->clr[2*y + x]|c->set[2*y + x];
*p++ = c->clr[2*y + x+1]|c->set[2*y + x+1];
*p++ = c->set[2*y + x];
*p++ = c->set[2*y + x+1];
}
else {
*p++ = 0x00;
*p++ = 0x00;
*p++ = 0x00;
*p++ = 0x00;
}
}
}
/*
* Set the cursor hotpoint and enable the cursor.
*/
hotpoint = c->offset;
vsyncactive();
vgaxo(Crtx, 0x45, 0x01);
unlock(&s3lock);
}
static int
move(Point p)
{
int x, xo, y, yo;
if(canlock(&s3lock) == 0)
return 1;
/*
* Mustn't position the cursor offscreen even partially,
* or it disappears. Therefore, if x or y is -ve, adjust the
* cursor offset instead.
* There seems to be a bug in that if the offset is 1, the
* cursor doesn't disappear off the left edge properly, so
* round it up to be even.
*/
if((x = p.x+hotpoint.x) < 0){
xo = -x;
xo = ((xo+1)/2)*2;
x = 0;
}
else
xo = 0;
if((y = p.y+hotpoint.y) < 0){
yo = -y;
y = 0;
}
else
yo = 0;
vgaxo(Crtx, 0x46, (x>>8) & 0x07);
vgaxo(Crtx, 0x47, x & 0xFF);
vgaxo(Crtx, 0x49, y & 0xFF);
vgaxo(Crtx, 0x4E, xo);
vgaxo(Crtx, 0x4F, yo);
vgaxo(Crtx, 0x48, (y>>8) & 0x07);
unlock(&s3lock);
return 0;
}
Hwgc s3hwgc = {
"s3hwgc",
enable,
load,
move,
disable,
0,
};
static void
s3page(int page)
{
lock(&s3lock);
sets3page(page);
unlock(&s3lock);
}
static Vgac s3 = {
"s3",
s3page,
0,
};
void
vgas3link(void)
{
addvgaclink(&s3);
addhwgclink(&s3hwgc);
}