#include "u.h"
#include "lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "errno.h"
struct
{
Lock;
ulong pid;
}pidalloc;
struct
{
Lock;
Proc *arena;
Proc *free;
}procalloc;
struct
{
Lock;
Waitq *free;
}waitqalloc;
typedef struct
{
Lock;
Proc *head;
Proc *tail;
}Schedq;
Schedq runhiq, runloq;
char *statename[]={ /* BUG: generate automatically */
"Dead",
"Moribund",
"Ready",
"Scheding",
"Running",
"Queueing",
"Wakeme",
"Broken",
"Stopped",
"Rendez",
};
/*
* Always splhi()'ed.
*/
void
schedinit(void) /* never returns */
{
Proc *p;
Page *pg;
setlabel(&m->sched);
if(u){
m->proc = 0;
p = u->p;
invalidateu(); /* safety first */
u = 0;
if(p->state == Running)
ready(p);
else if(p->state == Moribund) {
/*
* The Grim Reaper lays waste the bodies of the dead
*/
p->pid = 0;
/*
* Holding locks from pexit:
* procalloc, debug, palloc
*/
mmurelease(p);
simpleputpage(p->upage);
p->upage = 0;
p->qnext = procalloc.free;
procalloc.free = p;
unlock(&palloc);
unlock(&p->debug);
unlock(&procalloc);
p->state = Dead;
}
p->mach = 0;
}
sched();
}
void
sched(void)
{
uchar procstate[64];
Proc *p;
ulong tlbvirt, tlbphys;
void (*f)(ulong, ulong);
if(u){
splhi();
m->cs++;
procsave(procstate, sizeof(procstate));
if(setlabel(&u->p->sched)){ /* woke up */
p = u->p;
p->state = Running;
p->mach = m;
m->proc = p;
procrestore(p, procstate);
spllo();
return;
}
gotolabel(&m->sched);
}
spllo();
p = runproc();
splhi();
mapstack(p);
gotolabel(&p->sched);
}
int
anyready(void)
{
return runloq.head != 0 || runhiq.head != 0;
}
void
ready(Proc *p)
{
Schedq *rq;
int s;
s = splhi();
if(p->state == Running)
rq = &runloq;
else
rq = &runhiq;
lock(&runhiq);
p->rnext = 0;
if(rq->tail)
rq->tail->rnext = p;
else
rq->head = p;
rq->tail = p;
p->state = Ready;
unlock(&runhiq);
splx(s);
}
/*
* Always called spllo
*/
Proc*
runproc(void)
{
Schedq *rq;
Proc *p;
int i;
loop:
while(runhiq.head==0 && runloq.head==0)
for(i=0; i<10; i++) /* keep out of shared memory for a while */
;
splhi();
lock(&runhiq);
if(runhiq.head)
rq = &runhiq;
else
rq = &runloq;
p = rq->head;
if(p==0 || p->mach){ /* p->mach==0 only when process state is saved */
unlock(&runhiq);
spllo();
goto loop;
}
if(p->rnext == 0)
rq->tail = 0;
rq->head = p->rnext;
if(p->state != Ready)
print("runproc %s %d %s\n", p->text, p->pid, statename[p->state]);
unlock(&runhiq);
p->state = Scheding;
spllo();
return p;
}
int
canpage(Proc *p)
{
int ok = 0;
splhi();
lock(&runhiq);
/* Only reliable way to see if we are Running */
if(p->mach == 0) {
p->newtlb = 1;
ok = 1;
}
unlock(&runhiq);
spllo();
return ok;
}
Proc*
newproc(void)
{
Proc *p;
loop:
lock(&procalloc);
if(p = procalloc.free){ /* assign = */
procalloc.free = p->qnext;
p->state = Scheding;
p->psstate = "New";
unlock(&procalloc);
p->mach = 0;
p->qnext = 0;
p->nchild = 0;
p->nwait = 0;
p->waitq = 0;
p->pgrp = 0;
p->egrp = 0;
p->fgrp = 0;
p->fpstate = FPinit;
p->kp = 0;
p->procctl = 0;
p->notepending = 0;
memset(p->seg, 0, sizeof p->seg);
lock(&pidalloc);
p->pid = ++pidalloc.pid;
unlock(&pidalloc);
if(p->pid == 0)
panic("pidalloc");
return p;
}
unlock(&procalloc);
print("no procs\n");
if(u == 0)
panic("newproc");
u->p->state = Wakeme;
alarm(1000, wakeme, u->p);
sched();
goto loop;
}
void
procinit0(void) /* bad planning - clashes with devproc.c */
{
Proc *p;
int i;
procalloc.free = ialloc(conf.nproc*sizeof(Proc), 0);
procalloc.arena = procalloc.free;
p = procalloc.free;
for(i=0; i<conf.nproc-1; i++,p++)
p->qnext = p+1;
p->qnext = 0;
}
void
sleep1(Rendez *r, int (*f)(void*), void *arg)
{
Proc *p;
int s;
/*
* spl is to allow lock to be called
* at interrupt time. lock is mutual exclusion
*/
s = splhi();
p = u->p;
p->r = r; /* early so postnote knows */
lock(r);
/*
* if condition happened, never mind
*/
if((*f)(arg)){
p->r = 0;
unlock(r);
splx(s);
return;
}
/*
* now we are committed to
* change state and call scheduler
*/
if(r->p){
print("double sleep %d %d\n", r->p->pid, p->pid);
dumpstack();
}
p->state = Wakeme;
r->p = p;
unlock(r);
}
void
sleep(Rendez *r, int (*f)(void*), void *arg)
{
Proc *p;
p = u->p;
sleep1(r, f, arg);
if(p->notepending == 0)
sched(); /* notepending may go true while asleep */
if(p->notepending){
p->notepending = 0;
lock(r);
if(r->p == p)
r->p = 0;
unlock(r);
error(Eintr);
}
}
void
tsleep(Rendez *r, int (*f)(void*), void *arg, int ms)
{
Alarm *a;
Proc *p;
p = u->p;
sleep1(r, f, arg);
if(p->notepending == 0){
a = alarm(ms, twakeme, r);
sched(); /* notepending may go true while asleep */
cancel(a);
}
if(p->notepending){
p->notepending = 0;
lock(r);
if(r->p == p)
r->p = 0;
unlock(r);
error(Eintr);
}
}
void
wakeup(Rendez *r)
{
Proc *p;
int s;
s = splhi();
lock(r);
p = r->p;
if(p){
r->p = 0;
if(p->state != Wakeme)
panic("wakeup: state");
p->r = 0;
ready(p);
}
unlock(r);
splx(s);
}
void
wakeme(Alarm *a)
{
ready((Proc*)(a->arg));
cancel(a);
}
void
twakeme(Alarm *a)
{
wakeup((Rendez*)(a->arg));
}
int
postnote(Proc *p, int dolock, char *n, int flag)
{
User *up;
KMap *k;
int s;
Rendez *r;
Proc *d, **l;
SET(k);
USED(k);
if(dolock)
lock(&p->debug);
if(p->upage == 0){
if(dolock)
unlock(&p->debug);
errors("noted process disappeared");
}
if(u == 0 || p != u->p){
k = kmap(p->upage);
up = (User*)VA(k);
}else
up = u;
if(flag!=NUser && (up->notify==0 || up->notified))
up->nnote = 0; /* force user's hand */
else if(up->nnote == NNOTE-1){
if(up != u)
kunmap(k);
if(dolock)
unlock(&p->debug);
return 0;
}
p->notepending = 1;
strcpy(up->note[up->nnote].msg, n);
up->note[up->nnote++].flag = flag;
if(up != u)
kunmap(k);
if(dolock)
unlock(&p->debug);
if(r = p->r){ /* assign = */
/* wake up; can't call wakeup itself because we're racing with it */
s = splhi();
lock(r);
if(p->r==r && r->p==p){ /* check we won the race */
if(p->state == Wakeme){
r->p = 0;
p->r = 0;
ready(p);
}
}
unlock(r);
splx(s);
}
if(p->state == Rendezvous) {
lock(p->pgrp);
if(p->state == Rendezvous) {
p->rendval = ~0;
l = &REND(p->pgrp, p->rendtag);
for(d = *l; d; d = d->rendhash) {
if(d == p) {
*l = p->rendhash;
break;
}
l = &d->rendhash;
}
ready(p);
}
unlock(p->pgrp);
}
return 1;
}
/*
* weird thing: keep at most NBROKEN around
*/
#define NBROKEN 4
struct{
Lock;
int n;
Proc *p[NBROKEN];
}broken;
void
addbroken(Proc *c)
{
int b;
lock(&broken);
if(broken.n == NBROKEN){
ready(broken.p[0]);
memmove(&broken.p[0], &broken.p[1], sizeof(Proc*)*(NBROKEN-1));
--broken.n;
}
broken.p[broken.n++] = c;
unlock(&broken);
c->state = Broken;
c->psstate = 0;
sched(); /* until someone lets us go */
lock(&broken);
for(b=0; b<NBROKEN; b++)
if(broken.p[b] == c){
broken.n--;
memmove(&broken.p[b], &broken.p[b+1], sizeof(Proc*)*(NBROKEN-(b+1)));
break;
}
unlock(&broken);
}
int
freebroken(void)
{
int i, n;
lock(&broken);
n = broken.n;
for(i=0; i<n; i++)
ready(broken.p[i]);
broken.n = 0;
unlock(&broken);
return n;
}
void
pexit(char *exitstr, int freemem)
{
Proc *p, *c;
Segment **s, **es, *os;
Waitq *wq, *f, *next;
c = u->p;
c->alarm = 0;
if(c->fgrp)
closefgrp(c->fgrp);
closepgrp(c->pgrp);
close(u->dot);
if(c->egrp)
closeegrp(c->egrp);
if(c->kp == 0) {
wq = newwaitq();
wq->w.pid = c->pid;
wq->w.time[TUser] = TK2MS(c->time[TUser]);
wq->w.time[TCUser] = TK2MS(c->time[TCUser]);
wq->w.time[TSys] = TK2MS(c->time[TSys]);
wq->w.time[TCSys] = TK2MS(c->time[TCSys]);
wq->w.time[TReal] = TK2MS(MACHP(0)->ticks - c->time[TReal]);
if(exitstr)
strncpy(wq->w.msg, exitstr, ERRLEN);
else
wq->w.msg[0] = '\0';
/* Find my parent */
p = c->parent;
lock(&p->exl);
/* My parent still alive */
if(p->pid == c->parentpid && p->state != Broken && p->nwait < 128) {
p->nchild--;
p->time[TCUser] += c->time[TUser] + c->time[TCUser];
p->time[TCSys] += c->time[TSys] + c->time[TCSys];
wq->next = p->waitq;
p->waitq = wq;
p->nwait++;
unlock(&p->exl);
wakeup(&p->waitr);
}
else {
unlock(&p->exl);
freewaitq(wq);
}
}
if(!freemem)
addbroken(c);
es = &c->seg[NSEG];
for(s = c->seg; s < es; s++)
if(os = *s) {
*s = 0;
putseg(os);
}
lock(&c->exl); /* Prevent my children from leaving waits */
c->pid = 0;
unlock(&c->exl);
for(f = c->waitq; f; f = next) {
next = f->next;
freewaitq(f);
}
/*
* sched() cannot wait on these locks
*/
lock(&procalloc);
lock(&c->debug);
lock(&palloc);
c->state = Moribund;
sched();
panic("pexit");
}
int
haswaitq(void *x)
{
Proc *p;
p = (Proc *)x;
return p->waitq != 0;
}
ulong
pwait(Waitmsg *w)
{
Proc *p;
ulong cpid;
Waitq *wq;
p = u->p;
lock(&p->exl);
if(p->nchild == 0 && p->waitq == 0) {
unlock(&p->exl);
error(Enochild);
}
unlock(&p->exl);
sleep(&p->waitr, haswaitq, u->p);
lock(&p->exl);
wq = p->waitq;
p->waitq = wq->next;
p->nwait--;
unlock(&p->exl);
if(w)
memmove(w, &wq->w, sizeof(Waitmsg));
cpid = wq->w.pid;
freewaitq(wq);
return cpid;
}
Proc*
proctab(int i)
{
return &procalloc.arena[i];
}
#include <ureg.h>
void
procdump(void)
{
int i;
Proc *p;
for(i=0; i<conf.nproc; i++){
p = procalloc.arena+i;
if(p->state != Dead){
print("%d:%s %s upc %lux %s ut %ld st %ld r %lux qpc %lux\n",
p->pid, p->text, p->user, p->pc,
statename[p->state], p->time[0], p->time[1], p->r, p->qlockpc);
}
}
}
void
kproc(char *name, void (*func)(void *), void *arg)
{
Proc *p;
int n;
ulong upa;
int lastvar; /* used to compute stack address */
User *up;
KMap *k;
static Pgrp *kpgrp;
char *user;
/*
* Kernel stack
*/
p = newproc();
p->psstate = 0;
p->kp = 1;
p->upage = newpage(1, 0, USERADDR|(p->pid&0xFFFF));
k = kmap(p->upage);
upa = VA(k);
up = (User*)upa;
/*
* Save time: only copy u-> data and useful stack
*/
clearmmucache(); /* so child doesn't inherit any of your mappings */
memmove(up, u, sizeof(User));
n = USERADDR+BY2PG - (ulong)&lastvar;
n = (n+32) & ~(BY2WD-1); /* be safe & word align */
memmove((void*)(upa+BY2PG-n), (void*)(USERADDR+BY2PG-n), n);
up->p = p;
/*
* Refs
*/
incref(up->dot);
kunmap(k);
/*
* Sched
*/
if(setlabel(&p->sched)){
p->state = Running;
p->mach = m;
m->proc = p;
spllo();
(*func)(arg);
pexit(0, 1);
}
user = "bootes";
strcpy(p->user, user);
if(kpgrp == 0){
kpgrp = newpgrp();
}
p->pgrp = kpgrp;
incref(kpgrp);
if(u->p->user[0] != '\0')
user = u->p->user;
sprint(p->text, "%s.%.6s", name, user);
p->nchild = 0;
p->parent = 0;
memset(p->time, 0, sizeof(p->time));
p->time[TReal] = MACHP(0)->ticks;
ready(p);
/*
* since the bss/data segments are now shareable,
* any mmu info about this process is now stale
* and has to be discarded.
*/
flushmmu();
}
void
procctl(Proc *p)
{
char *state;
switch(p->procctl) {
case Proc_exitme:
pexit("Killed", 1);
case Proc_stopme:
p->procctl = 0;
state = p->psstate;
p->psstate = "Stopped";
p->state = Stopped;
sched();
p->psstate = state;
return;
}
}
#include "errstr.h"
void
error(int code)
{
strncpy(u->error, errstrtab[code], ERRLEN);
nexterror();
}
void
errors(char *err)
{
strncpy(u->error, err, ERRLEN);
nexterror();
}
void
nexterror(void)
{
gotolabel(&u->errlab[--u->nerrlab]);
}
Waitq *
newwaitq(void)
{
Waitq *wq, *e, *f;
for(;;) {
lock(&waitqalloc);
if(wq = waitqalloc.free) {
waitqalloc.free = wq->next;
unlock(&waitqalloc);
return wq;
}
unlock(&waitqalloc);
wq = (Waitq*)VA(kmap(newpage(0, 0, 0)));
e = &wq[(BY2PG/sizeof(Waitq))-1];
for(f = wq; f < e; f++)
f->next = f+1;
lock(&waitqalloc);
e->next = waitqalloc.free;
waitqalloc.free = wq;
unlock(&waitqalloc);
}
}
void
freewaitq(Waitq *wq)
{
lock(&waitqalloc);
wq->next = waitqalloc.free;
waitqalloc.free = wq;
unlock(&waitqalloc);
}