#include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "../port/error.h" typedef struct Chunk Chunk; typedef struct Chunkl Chunkl; typedef struct Arena Arena; enum { Minpow= 7, Maxpow= 12, }; struct Chunk { Chunk *next; }; struct Chunkl { Lock; Chunk *first; int have; int goal; int hist; }; struct Arena { Chunkl alloc[Maxpow+1]; Chunkl freed; Rendez r; }; static Arena arena; /* * Manage interrupt level memory allocation. */ static void iallockproc(void *arg) { Chunk *p, *first, **l; Chunkl *cl; int pow, x, i; USED(arg); for(;;){ tsleep(&arena.r, return0, 0, 500); /* really free what was freed at interrupt level */ cl = &arena.freed; if(cl->first){ x = splhi(); lock(cl); first = cl->first; cl->first = 0; unlock(cl); splx(x); for(; first; first = p){ p = first->next; free(first); } } /* make sure we have blocks available for interrupt level */ for(pow = Minpow; pow <= Maxpow; pow++){ cl = &arena.alloc[pow]; /* * if we've been ahead of the game for a while * start giving blocks back to the general pool */ if(cl->have >= cl->goal){ cl->hist = ((cl->hist<<1) | 1) & 0xff; if(cl->hist == 0xff && cl->goal > 8) cl->goal--; continue; } else cl->hist <<= 1; /* * increase goal if we've been drained, decrease * goal if we've had lots of blocks twice in a row. */ if(cl->have == 0) cl->goal += cl->goal>>2; first = 0; l = &first; for(i = x = cl->goal - cl->have; x > 0; x--){ p = malloc(1<next; } if(first){ x = splhi(); lock(cl); *l = cl->first; cl->first = first; cl->have += i; unlock(cl); splx(x); } } } } void iallocinit(void) { int pow; Chunkl *cl; for(pow = Minpow; pow <= Maxpow; pow++){ cl = &arena.alloc[pow]; cl->goal = Maxpow-pow + 4; } /* start garbage collector */ kproc("iallockproc", iallockproc, 0); } Block* iallocb(int size) { int pow; Chunkl *cl; Chunk *p; Block *b; size += sizeof(Block); for(pow = Minpow; pow <= Maxpow; pow++) if(size <= (1<first; if(p == 0){ unlock(cl); return 0; } cl->have--; cl->first = p->next; unlock(cl); b = (Block *)p; memset(b, 0, sizeof(Block)); b->base = (uchar*)(b+1); b->wp = b->rp = b->base; b->lim = b->base + (1<next = cl->first; cl->first = p; unlock(cl); } /* * allocate queues and blocks */ Block* allocb(int size) { Block *b; b = malloc(sizeof(Block) + size); if(b == 0) exhausted("Blocks"); memset(b, 0, sizeof(Block)); b->base = (uchar*)(b+1); b->rp = b->wp = b->base; b->lim = b->base + size; b->flag = 0; return b; } /* * Interrupt level copy out of a queue, return # bytes copied. If drop is * set, any bytes left in a block afer a consume are discarded. */ int qconsume(Queue *q, uchar *p, int len) { Block *b; int n, dowakeup; /* sync with qwrite */ lock(q); b = q->bfirst; if(b == 0){ q->state |= Qstarve; unlock(q); return -1; } n = BLEN(b); if(n < len) len = n; memmove(p, b->rp, len); if((q->state & Qmsg) || len == n) q->bfirst = b->next; else b->rp += len; q->len -= len; /* if writer flow controlled, restart */ if((q->state & Qflow) && q->len < q->limit/2){ q->state &= ~Qflow; dowakeup = 1; } else dowakeup = 0; unlock(q); if(dowakeup) wakeup(&q->wr); /* discard the block if we're done with it */ if((q->state & Qmsg) || len == n) ifree(b); return len; } int qproduce(Queue *q, uchar *p, int len) { Block *b; int dowakeup; /* sync with qread */ lock(q); /* no waiting receivers, room in buffer? */ if(q->len >= q->limit){ unlock(q); return -1; } /* save in buffer */ b = q->bfirst; if((q->state & Qmsg) == 0 && b && b->lim - b->wp <= len){ memmove(b->wp, p, len); b->wp += len; b->flag |= Bfilled; } else { b = iallocb(len); if(b == 0){ unlock(q); return -1; } memmove(b->wp, p, len); b->wp += len; if(q->bfirst) q->blast->next = b; else q->bfirst = b; q->blast = b; } q->len += len; if(q->state & Qstarve){ q->state &= ~Qstarve; dowakeup = 1; } else dowakeup = 0; unlock(q); if(dowakeup) wakeup(&q->rr); return len; } /* * called by non-interrupt code */ Queue* qopen(int limit, void (*kick)(void*), void *arg) { Queue *q; q = malloc(sizeof(Queue)); if(q == 0) return 0; memset(q, 0, sizeof(Queue)); q->limit = limit; q->kick = kick; q->arg = arg; q->state = Qmsg; return q; } static int notempty(void *a) { Queue *q = a; return q->bfirst != 0; } /* * read a queue. if no data is queued, post a Block * and wait on its Rendez. */ long qread(Queue *q, char *p, int len) { Block *b; int x, n, dowakeup; qlock(&q->rlock); if(waserror()){ qunlock(&q->rlock); nexterror(); } /* wait for data */ for(;;){ /* sync with qwrite/qproduce */ x = splhi(); lock(q); if(q->state & Qclosed){ unlock(q); splx(x); return 0; } b = q->bfirst; if(b) break; q->state |= Qstarve; unlock(q); splx(x); sleep(&q->rr, notempty, q); } /* remove a buffered block */ q->bfirst = b->next; n = BLEN(b); q->len -= n; /* if writer flow controlled, restart */ if((q->state & Qflow) && q->len < q->limit/2){ q->state &= ~Qflow; dowakeup = 1; } else dowakeup = 0; unlock(q); splx(x); /* do this outside of the lock(q)! */ if(n > len) n = len; memmove(p, b->rp, n); b->rp += n; /* free it or put it what's left on the queue */ if(b->rp >= b->wp || (q->state&Qmsg)) free(b); else { x = splhi(); lock(q); b->next = q->bfirst; q->bfirst = b; q->len += BLEN(b); unlock(q); splx(x); } /* wakeup flow controlled writers (with a bit of histeresis) */ if(dowakeup) wakeup(&q->wr); poperror(); qunlock(&q->rlock); return n; } static int qnotfull(void *a) { Queue *q = a; return q->len < q->limit; } /* * write to a queue. if no reader blocks are posted * queue the data. */ long qwrite(Queue *q, char *p, int len) { int x, dowakeup; Block *b; b = allocb(len); memmove(b->wp, p, len); b->wp += len; /* flow control */ while(!qnotfull(q)){ qlock(&q->wlock); q->state |= Qflow; sleep(&q->wr, qnotfull, q); qunlock(&q->wlock); } x = splhi(); lock(q); if(q->state & Qclosed){ unlock(q); splx(x); error(Ehungup); } b->next = q->bfirst; q->bfirst = b; q->len += len; if(q->state & Qstarve){ q->state &= ~Qstarve; dowakeup = 1; } else dowakeup = 0; unlock(q); splx(x); if(dowakeup) wakeup(&q->rr); return len; } /* * Mark a queue as closed. No further IO is permitted. * All blocks are released. */ void qclose(Queue *q) { int x; Block *b, *bfirst; /* mark it */ x = splhi(); lock(q); q->state |= Qclosed; bfirst = q->bfirst; q->bfirst = 0; unlock(q); splx(x); /* free queued blocks */ while(b = bfirst){ bfirst = b->next; free(b); } /* wake up readers/writers */ wakeup(&q->rr); wakeup(&q->wr); } /* * Mark a queue as closed. Wakeup any readers. Don't remove queued * blocks. */ void qhangup(Queue *q) { int x; /* mark it */ x = splhi(); lock(q); q->state |= Qclosed; unlock(q); splx(x); /* wake up readers/writers */ wakeup(&q->rr); wakeup(&q->wr); } /* * mark a queue as no longer hung up */ void qreopen(Queue *q) { q->state &= ~Qclosed; }