#include "u.h" #include "../port/lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "io.h" #include "ureg.h" #include "../port/error.h" #define Image IMAGE #include #include #include #include "screen.h" void flushmemscreen(Rectangle) { } uchar* attachscreen(Rectangle*, ulong*, int*, int*, int*) { return nil; } void getcolor(ulong p, ulong* pr, ulong* pg, ulong* pb) { USED(p, pr, pg, pb); } int setcolor(ulong p, ulong r, ulong g, ulong b) { USED(p,r,g,b); return 0; } void blankscreen(int blank) { USED(blank); } void screenputs(char *s, int n) { USED(s, n); }