#include "u.h" #include "lib.h" #include "mem.h" #include "dat.h" #include "fns.h" #include "errno.h" #include "devtab.h" #include "gnot.h" extern Font *defont; /* * Device (#b/bitblt) is exclusive use on open, so no locks are necessary * for i/o */ /* * Some fields in Bitmaps are overloaded: * ldepth = -1 means free. * base is next pointer when free. * Arena is a word containing N, followed by a pointer to its bitmap, * followed by N blocks. The bitmap pointer is zero if block is free. */ struct { Ref; Bitmap *map; /* arena */ Bitmap *free; /* free list */ ulong *words; /* storage */ ulong nwords; /* total in arena */ ulong *wfree; /* pointer to next free word */ int lastid; /* last allocated bitmap id */ int init; /* freshly opened; init message pending */ }bit; #define FREE 0x80000000 void bitcompact(void); void bitfree(Bitmap*); extern Bitmap screen; struct{ /* * First three fields are known in l.s */ int dx; /* interrupt-time delta */ int dy; int track; /* update cursor on screen */ Mouse; int changed; /* mouse structure changed since last read */ int newbuttons; /* interrupt time access only */ Rendez r; }mouse; Cursor arrow = { {0, 0}, {0xFF, 0xE0, 0xFF, 0xE0, 0xFF, 0xC0, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x80, 0xFF, 0xC0, 0xFF, 0xE0, 0xE7, 0xF0, 0xE3, 0xF8, 0xC1, 0xFC, 0x00, 0xFE, 0x00, 0x7F, 0x00, 0x3E, 0x00, 0x1C, 0x00, 0x08, }, {0x00, 0x00, 0x7F, 0xC0, 0x7F, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00, 0x6F, 0x80, 0x67, 0xC0, 0x43, 0xE0, 0x41, 0xF0, 0x00, 0xF8, 0x00, 0x7C, 0x00, 0x3E, 0x00, 0x1C, 0x00, 0x08, 0x00, 0x00, } }; struct{ Cursor; Lock; int visible; /* on screen */ Rectangle r; /* location */ }cursor; ulong setbits[16]; Bitmap set = { setbits, 0, 1, 0, {0, 0, 16, 16} }; ulong clrbits[16]; Bitmap clr = { clrbits, 0, 1, 0, {0, 0, 16, 16} }; ulong cursorbackbits[16]; Bitmap cursorback = { cursorbackbits, 0, 1, 0, {0, 0, 16, 16} }; void Cursortocursor(Cursor*); void cursoron(int); void cursoroff(int); int mousechanged(void*); enum{ Qdir, Qbitblt, Qmouse, }; Dirtab bitdir[]={ "bitblt", Qbitblt, 0, 0600, "mouse", Qmouse, 0, 0600, }; #define NBIT (sizeof bitdir/sizeof(Dirtab)) void bitreset(void) { int i; Bitmap *bp; bit.map = ialloc(conf.nbitmap * sizeof(Bitmap), 0); for(i=0,bp=bit.map; ildepth = -1; bp->base = (ulong*)(bp+1); } bp--; bp->base = 0; bit.map[0] = screen; /* bitmap 0 is screen */ bit.free = bit.map+1; bit.lastid = -1; bit.words = ialloc(conf.nbitbyte, 0); bit.nwords = conf.nbitbyte/sizeof(ulong); bit.wfree = bit.words; Cursortocursor(&arrow); } void bitinit(void) { lock(&bit); unlock(&bit); if(screen.ldepth > 1) panic("bitinit ldepth>1"); cursorback.ldepth = screen.ldepth; cursoron(1); } Chan* bitattach(char *spec) { return devattach('b', spec); } Chan* bitclone(Chan *c, Chan *nc) { nc = devclone(c, nc); if(c->qid != CHDIR) incref(&bit); } int bitwalk(Chan *c, char *name) { return devwalk(c, name, bitdir, NBIT, devgen); } void bitstat(Chan *c, char *db) { devstat(c, db, bitdir, NBIT, devgen); } Chan * bitopen(Chan *c, int omode) { if(c->qid == CHDIR){ if(omode != OREAD) error(0, Eperm); }else if(c->qid == Qbitblt){ lock(&bit); if(bit.ref){ unlock(&bit); error(0, Einuse); } bit.lastid = -1; bit.init = 0; bit.ref = 1; Cursortocursor(&arrow); unlock(&bit); }else incref(&bit); c->mode = openmode(omode); c->flag |= COPEN; c->offset = 0; return c; } void bitcreate(Chan *c, char *name, int omode, ulong perm) { error(0, Eperm); } void bitremove(Chan *c) { error(0, Eperm); } void bitwstat(Chan *c, char *db) { error(0, Eperm); } void bitclose(Chan *c) { int i; Bitmap *bp; if(c->qid!=CHDIR && (c->flag&COPEN)){ lock(&bit); if(--bit.ref == 0){ for(i=1,bp=&bit.map[1]; ildepth >= 0) bitfree(bp); } unlock(&bit); } } #define GSHORT(p) (((p)[0]<<0) | ((p)[1]<<8)) #define GLONG(p) ((GSHORT(p)<<0) | (GSHORT(p+2)<<16)) #define PSHORT(p, v) ((p)[0]=(v), (p)[1]=((v)>>8)) #define PLONG(p, v) (PSHORT(p, (v)), PSHORT(p+2, (v)>>16)) /* * These macros turn user-level (high bit at left) into internal (whatever) * bit order. On the gnot they're trivial. */ #define U2K(x) (x) #define K2U(x) (x) long bitread(Chan *c, void *va, long n) { uchar *p; if(c->qid & CHDIR) return devdirread(c, va, n, bitdir, NBIT, devgen); switch(c->qid){ case Qmouse: /* * mouse: * 'm' 1 * buttons 1 * point 8 */ if(n < 10) error(0, Ebadblt); Again: while(mouse.changed == 0) sleep(&mouse.r, mousechanged, 0); lock(&cursor); if(mouse.changed == 0){ unlock(&cursor); goto Again; } p = va; p[0] = 'm'; p[1] = mouse.buttons; PLONG(p+2, mouse.xy.x); PLONG(p+6, mouse.xy.y); mouse.changed = 0; unlock(&cursor); n = 10; break; case Qbitblt: p = va; /* * Fuss about and figure out what to say. */ if(bit.init){ /* * init: * 'I' 1 * ldepth 1 * rectangle 16 */ if(n < 18) error(0, Ebadblt); p[0] = 'I'; p[1] = screen.ldepth; PLONG(p+2, screen.r.min.x); PLONG(p+6, screen.r.min.y); PLONG(p+10, screen.r.max.x); PLONG(p+14, screen.r.max.y); bit.init = 0; n = 18; break; } if(bit.lastid > 0){ /* * allocate: * 'A' 1 * bitmap id 2 */ if(n < 3) error(0, Ebadblt); p[0] = 'A'; PSHORT(p+1, bit.lastid); bit.lastid = -1; n = 3; break; } error(0, Ebadblt); default: error(0, Egreg); } return n; } long bitwrite(Chan *c, void *va, long n) { uchar *p, *q; long m, v, miny, maxy, t, x, y; ulong l, nw, ws; int off; Point pt, pt1, pt2; Rectangle rect; Cursor curs; Bitmap *bp, *src, *dst; if(c->qid == CHDIR) error(0, Eisdir); if(c->qid != Qbitblt) error(0, Egreg); p = va; m = n; while(m > 0) switch(*p){ default: pprint("bitblt request 0x%x\n", *p); error(0, Ebadblt); case 'a': /* * allocate: * 'a' 1 * ldepth 1 * Rectangle 16 * next read returns allocated bitmap id */ if(m < 18) error(0, Ebadblt); v = *(p+1); if(v!=0 && v!=1) /* BUG */ error(0, Ebadblt); ws = 1<<(5-v); /* pixels per word */ if(bit.free == 0) error(0, Enobitmap); rect.min.x = GLONG(p+2); rect.min.y = GLONG(p+6); rect.max.x = GLONG(p+10); rect.max.y = GLONG(p+14); if(rect.min.x >= 0) l = (rect.max.x+ws-1)/ws - rect.min.x/ws; else{ /* make positive before divide */ t = (-rect.min.x)+ws-1; t = (t/ws)*ws; l = (t+rect.max.x+ws-1)/ws; } nw = l*Dy(rect); if(bit.wfree+2+nw > bit.words+bit.nwords){ bitcompact(); if(bit.wfree+2+nw > bit.words+bit.nwords) error(0, Enobitstore); } bp = bit.free; bit.free = (Bitmap*)(bp->base); *bit.wfree++ = nw; *bit.wfree++ = (ulong)bp; bp->base = bit.wfree; memset(bp->base, 0, nw*sizeof(ulong)); bit.wfree += nw; bp->zero = l*rect.min.y; if(rect.min.x >= 0) bp->zero += rect.min.x/ws; else bp->zero -= (-rect.min.x+ws-1)/ws; bp->zero = -bp->zero; bp->width = l; bp->ldepth = v; bp->r = rect; bp->cache = 0; bit.lastid = bp-bit.map; m -= 18; p += 18; break; case 'b': /* * bitblt * 'b' 1 * dst id 2 * dst Point 8 * src id 2 * src Rectangle 16 * code 2 */ if(m < 31) error(0, Ebadblt); v = GSHORT(p+1); dst = &bit.map[v]; if(v<0 || v>=conf.nbitmap || dst->ldepth < 0) error(0, Ebadbitmap); off = 0; if(v == 0) off = 1; pt.x = GLONG(p+3); pt.y = GLONG(p+7); v = GSHORT(p+11); src = &bit.map[v]; if(v<0 || v>=conf.nbitmap || src->ldepth < 0) error(0, Ebadbitmap); if(v == 0) off = 1; rect.min.x = GLONG(p+13); rect.min.y = GLONG(p+17); rect.max.x = GLONG(p+21); rect.max.y = GLONG(p+25); v = GSHORT(p+29); if(off) cursoroff(1); bitblt(dst, pt, src, rect, v); if(off) cursoron(1); m -= 31; p += 31; break; case 'c': /* * cursorswitch * 'c' 1 * nothing more: return to arrow; else * Point 8 * clr 32 * set 32 */ if(m == 1){ cursoroff(1); Cursortocursor(&arrow); cursoron(1); m -= 1; p += 1; break; } if(m < 73) error(0, Ebadblt); curs.offset.x = GLONG(p+1); curs.offset.y = GLONG(p+5); memcpy(curs.clr, p+9, 2*16); memcpy(curs.set, p+41, 2*16); cursoroff(1); Cursortocursor(&curs); cursoron(1); m -= 73; p += 73; break; case 'f': /* * free * 'f' 1 * id 2 */ if(m < 3) error(0, Ebadblt); v = GSHORT(p+1); dst = &bit.map[v]; if(v>=conf.nbitmap || dst->ldepth<0) error(0, Ebadbitmap); bitfree(dst); m -= 3; p += 3; break; case 'i': /* * init * * 'i' 1 */ bit.init = 1; m -= 1; p += 1; break; case 'l': /* * line segment * * 'l' 1 * id 2 * pt1 8 * pt2 8 * value 1 * code 2 */ if(m < 22) error(0, Ebadblt); v = GSHORT(p+1); dst = &bit.map[v]; if(v>=conf.nbitmap || dst->ldepth<0) error(0, Ebadbitmap); off = 0; if(v == 0) off = 1; pt1.x = GLONG(p+3); pt1.y = GLONG(p+7); pt2.x = GLONG(p+11); pt2.y = GLONG(p+15); t = p[19]; v = GSHORT(p+20); if(off) cursoroff(1); segment(dst, pt1, pt2, t, v); if(off) cursoron(1); m -= 22; p += 22; break; case 's': /* * string * 's' 1 * id 2 * pt 8 * font id 2 * code 2 * string n (null terminated) */ if(m < 16) error(0, Ebadblt); v = GSHORT(p+1); dst = &bit.map[v]; if(v>=conf.nbitmap || dst->ldepth<0) error(0, Ebadbitmap); off = 0; if(v == 0) off = 1; pt.x = GLONG(p+3); pt.y = GLONG(p+7); v = GSHORT(p+11); if(v != 0) /* BUG */ error(0, Ebadblt); v = GSHORT(p+13); p += 15; m -= 15; q = memchr(p, 0, m); if(q == 0) error(0, Ebadblt); if(off) cursoroff(1); string(dst, pt, defont/*BUG*/, (char*)p, v); if(off) cursoron(1); q++; m -= q-p; p = q; break; case 't': /* * texture * 't' 1 * dst id 2 * Rectangle 16 * src id 2 * fcode 2 */ if(m < 23) error(0, Ebadblt); v = GSHORT(p+1); dst = &bit.map[v]; if(v>=conf.nbitmap || dst->ldepth<0) error(0, Ebadbitmap); off = 0; if(v == 0) off = 1; rect.min.x = GLONG(p+3); rect.min.y = GLONG(p+7); rect.max.x = GLONG(p+11); rect.max.y = GLONG(p+15); v = GSHORT(p+19); src = &bit.map[v]; if(v>=conf.nbitmap || src->ldepth<0) error(0, Ebadbitmap); if(src->r.min.x!=0 || src->r.min.y!=0 || src->r.max.x!=16 || src->r.max.y!=16) error(0, Ebadblt); v = GSHORT(p+21); { int i; Texture t; for(i=0; i<16; i++) t.bits[i] = src->base[i]>>16; if(off) cursoroff(1); texture(dst, rect, &t, v); if(off) cursoron(1); } m -= 23; p += 23; break; case 'w': /* * write * 'w' 1 * dst id 2 * miny 4 * maxy 4 * data bytewidth*(maxy-miny) */ if(m < 11) error(0, Ebadblt); v = GSHORT(p+1); dst = &bit.map[v]; if(v>=conf.nbitmap || dst->ldepth<0) error(0, Ebadbitmap); off = 0; if(v == 0) off = 1; miny = GLONG(p+3); maxy = GLONG(p+7); if(miny>maxy || minyr.min.y || maxy>dst->r.max.y) error(0, Ebadblt); ws = 1<<(3-dst->ldepth); /* pixels per byte */ /* set l to number of bytes of incoming data per scan line */ if(dst->r.min.x >= 0) l = (dst->r.max.x+ws-1)/ws - dst->r.min.x/ws; else{ /* make positive before divide */ t = (-dst->r.min.x)+ws-1; t = (t/ws)*ws; l = (t+dst->r.max.x+ws-1)/ws; } p += 11; m -= 11; if(m < l*(maxy-miny)) error(0, Ebadblt); if(off) cursoroff(1); for(y=miny; yr.min.x, y)); q += (dst->r.min.x&((sizeof(ulong))*ws-1))/8; for(x=0; xbase[-1] = 0; bp->ldepth = -1; bp->base = (ulong*)bit.free; bit.free = bp; } void bitcompact(void) { ulong *p1, *p2; p1 = p2 = bit.words; while(p2 < bit.wfree){ if(p2[1] == 0){ p2 += 2 + p2[0]; continue; } if(p1 != p2){ memcpy(p1, p2, (2+p2[0])*sizeof(ulong)); ((Bitmap*)p1[1])->base = p1+2; } p2 += 2 + p1[0]; p1 += 2 + p1[0]; } bit.wfree = p1; } void Cursortocursor(Cursor *c) { int i; lock(&cursor); memcpy(&cursor, c, sizeof(Cursor)); for(i=0; i<16; i++){ setbits[i] = (c->set[2*i]<<24) + (c->set[2*i+1]<<16); clrbits[i] = (c->clr[2*i]<<24) + (c->clr[2*i+1]<<16); } unlock(&cursor); } void cursoron(int dolock) { if(dolock) lock(&cursor); if(cursor.visible++ == 0){ cursor.r.min = mouse.xy; cursor.r.max = add(mouse.xy, Pt(16, 16)); cursor.r = raddp(cursor.r, cursor.offset); bitblt(&cursorback, Pt(0, 0), &screen, cursor.r, S); bitblt(&screen, add(mouse.xy, cursor.offset), &clr, Rect(0, 0, 16, 16), D&~S); bitblt(&screen, add(mouse.xy, cursor.offset), &set, Rect(0, 0, 16, 16), S|D); } if(dolock) unlock(&cursor); } void cursoroff(int dolock) { if(dolock) lock(&cursor); if(--cursor.visible == 0) bitblt(&screen, cursor.r.min, &cursorback, Rect(0, 0, 16, 16), S); if(dolock) unlock(&cursor); } void mousebuttons(int b) /* called spl5 */ { /* * It is possible if you click very fast and get bad luck * you could miss a button click (down up). Doesn't seem * likely or important enough to worry about. */ mouse.newbuttons = b; mouse.track = 1; /* aggressive but o.k. */ mouseclock(); } void mouseclock(void) /* called spl6 */ { int x, y; if(mouse.track && canlock(&cursor)){ x = mouse.xy.x + mouse.dx; if(x < screen.r.min.x) x = screen.r.min.x; if(x >= screen.r.max.x) x = screen.r.max.x; y = mouse.xy.y + mouse.dy; if(y < screen.r.min.y) y = screen.r.min.y; if(y >= screen.r.max.y) y = screen.r.max.y; cursoroff(0); mouse.xy = Pt(x, y); cursoron(0); mouse.dx = 0; mouse.dy = 0; mouse.track = 0; mouse.buttons = mouse.newbuttons; mouse.changed = 1; unlock(&cursor); wakeup(&mouse.r); } } int mousechanged(void *m) { return mouse.changed; }